Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 1218571922749510152 108 cp3hornetss the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Oct 31, 2025. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:13 (1845 turns). cp3hornetss the Conjurer (Deep Elf Conjurer) Turns: 1845, Time: 00:02:13 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 58% Magic: 6/12 EV: 11 Int: 25 God: Gold: 167 SH: 0 Dex: 13 Spells: 1/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-4 -> -7) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} f - a scroll of blinking {unknown} g - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} i - 2 scrolls of noise {unknown} l - a scroll of fear {unknown} m - a scroll of enchant weapon {unknown} n - 2 scrolls of identify {unknown} Potions b - a potion of magic c - 5 potions of curing {unknown} e - a potion of heal wounds {unknown} k - a potion of moonshine {unknown} o - a potion of might {unknown} Talismans j - a rimehorn talisman Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 4.4 Spellcasting * Level 5.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Hailstorm Conj/Ice 20% 3d7 8% 3 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 13% 2 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Flame Wave Conj/Fire 20% 2d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Xom Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A water moccasin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... #....... #....... #....... ### #....... ... #....... # ### #....... #.# ### ..#........ #...#######.......รท... #..S@._..+.##......). ##.###.###........... # #.# #........).. #.###'###........... #................... ##........>......... #.................. #.......#.......... #########.......... You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:3) 4 adders A gnoll (D:1) 4 endoplasms 2 giant cockroaches (D:3) 3 hobgoblins A quokka (D:1) 8 ball pythons A bat (D:1) 4 frilled lizards 2 goblins 7 kobolds 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cp3hornetss the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 33 | D:1 | Found Huoqueg's Armour Boutique. 183 | D:1 | Reached XP level 2. HP: 14/15 MP: 6/8 629 | D:1 | Reached skill level 5 in Conjurations 767 | D:2 | Learned a level 2 spell: Searing Ray 783 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1227 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1297 | D:3 | Found a sacrificial altar of Ru. 1455 | D:3 | Learned a level 3 spell: Hailstorm 1460 | D:3 | Learned a level 4 spell: Fulminant Prism 1832 | D:3 | Found a shimmering altar of Xom. 1840 | D:3 | Noticed a water moccasin 1845 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, serial_shops, shop D:2: layout_rooms, kennysheep_decorative_pillar, minmay_box_of_dots D:3: layout_basic, mainiacjoe_overflow_cross_hatched, lemuel_doored_altar Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.4 Dodging | | 2.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 16 || 64 Searing Ray | | 8 || 8 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 1 | 6 || 7