cp3hornetss Level 1 of the Dungeon [Shop] Qusch's Antique Weapon Emporium a +3 broad axe of electrocution (1185 gold) a +0 sling (45 gold) the +1 mace "Zuom" {drain, Int+6} (900 gold) Int+6: It affects your intelligence (+6). It can be maximally enchanted to +9. a +0 dagger (60 gold) the +3 whip "Leossoeng" {heavy, rElec Int+3} (1194 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. a +0 mace (90 gold) a +0 sling (45 gold) a +0 quarterstaff (150 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (2, 2, D:1) a ball python corpse (skeletalised by now) (3, 17, D:1) a hobgoblin corpse (skeletalised by now) (4, 17, D:1) a ball python corpse (skeletalised by now) (8, -1, D:1) a +0 club 4 stones (10, 18, D:1) a jackal skeleton (13, 24, D:1) a +0 club (15, 3, D:1) a quokka skeleton (17, 3, D:1) a jackal skeleton (19, 3, D:1) a jackal skeleton a jackal skeleton (21, 2, D:1) a bat skeleton (25, 6, D:1) a jackal corpse (skeletalised by now) (35, 0, D:1) a +0 dagger (36, 23, D:1) 5 stones (37, 27, D:1) a +0 club (43, 1, D:1) a rat corpse (skeletalised by now) (45, 9, D:1) a bat corpse (skeletalised by now) (50, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 sling (5, -28, D:2) an adder corpse (skeletalised by now) (5, -2, D:2) a jackal corpse (skeletalised by now) (6, -22, D:2) a +0 hand axe (7, -10, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (10, -22, D:2) an adder skeleton (10, -7, D:2) a +0 plate armour (17, -20, D:2) an adder skeleton (18, -5, D:2) 6 boomerangs (24, -7, D:2) a bat skeleton (24, 5, D:2) a +0 spear (26, -18, D:2) a +0 short sword 4 stones a +0 mace (27, -19, D:2) a frilled lizard skeleton (30, -10, D:2) a +0 ring mail (35, 3, D:2) a bat skeleton (40, -7, D:2) a +0 dagger 2 stones a kobold skeleton (45, -15, D:2) an adder corpse (skeletalised by now) (48, 2, D:2) a +0 robe Level 3 of the Dungeon [Shop] Icyck's Antique Weapon Shoppe a +0 trident (77 gold) a +2 great mace of holy wrath (660 gold) a +3 long sword of electrocution (565 gold) a +1 spectral quarterstaff (429 gold) a +2 great sword of holy wrath (660 gold) a +0 quarterstaff of distortion (319 gold) a +0 demon blade of venom (704 gold) (2, -8, D:3) a hobgoblin corpse (skeletalised by now) (7, -1, D:3) a +0 whip an orc skeleton (10, 8, D:3) a bat skeleton (13, -12, D:3) a rat corpse (skeletalised by now) (15, 20, D:3) a +0 spear (15, 22, D:3) 5 stones a +0 short sword (16, -15, D:3) a ring of flight (18, -2, D:3) a +0 plate armour (30, 31, D:3) a rat skeleton (32, 32, D:3) an adder skeleton (40, 17, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 23, D:4) a quill talisman (0, 58, D:4) a +0 ring mail (4, 31, D:4) a +0 hand axe a +0 leather armour (7, 58, D:4) a +0 flail a +0 club a +0 club a +0 club a +0 robe a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (11, 13, D:4) a +0 ring mail (11, 35, D:4) a +0 dagger a +0 leather armour (12, 30, D:4) a +0 whip a gnoll corpse (skeletalised by now) (14, -2, D:4) a +0 club (14, 24, D:4) a +0 ring mail (16, 26, D:4) a +0 war axe (20, 37, D:4) an iguana corpse (skeletalised by now) (20, 50, D:4) a quokka skeleton (21, 37, D:4) a +0 club an orc corpse (skeletalised by now) (41, 22, D:4) a +0 mace a +0 ring mail (41, 43, D:4) a +0 club a goblin skeleton (53, -1, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) an iguana corpse (skeletalised by now) (4, -49, D:5) a +0 mace a +0 chain mail a +0 club a +0 chain mail a +0 mace a +0 leather armour (5, -6, D:5) a +0 short sword (11, -24, D:5) a +0 club (13, -24, D:5) a +0 whip a gnoll skeleton (14, -23, D:5) a +0 spear (15, -28, D:5) 6 poisoned darts (18, -31, D:5) a +0 chain mail (26, -22, D:5) a +0 mace (34, -5, D:5) an adder skeleton (36, -12, D:5) the +8 hand axe of Hard Scrabble {freeze, *Rage rElec rF- rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. It can be maximally enchanted to +9. (42, -36, D:5) a +0 falchion (51, -23, D:5) a hound skeleton (52, -13, D:5) a +0 scythe a +0 robe Level 6 of the Dungeon (0, 18, D:6) a +0 flail an orc corpse (13, 1, D:6) a +0 short sword an orc corpse (skeletalised by now) (14, 12, D:6) the +6 sling "Yxaym" {antimagic, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. (17, 14, D:6) an adder corpse (19, 17, D:6) a +0 mace (21, 21, D:6) a +0 whip a +0 leather armour (22, -2, D:6) 5 boomerangs (22, 20, D:6) a +0 falchion a +0 falchion of electrocution a +0 leather armour an orc corpse (22, 21, D:6) a +0 flail a +0 chain mail (34, 17, D:6) a +6 falchion (still there?) a +0 robe (still there?) a +0 club (still there?) (36, 18, D:6) 12 gold pieces (39, 5, D:6) a hound corpse (skeletalised by now)