Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2773140758834941586 16 creeper the Magician (level 2, -2/21 HPs) Began as a Djinni Earth Elementalist on Aug 30, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (682 turns). creeper the Magician (Djinni Earth Elementalist) Turns: 682, Time: 00:02:57 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 140 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . k - staff of earth rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Missiles i - 3 poisoned darts Armour a - a +0 robe (worn) Magical Staves d - a staff of conjuration k - a staff of earth (weapon) Scrolls j - a scroll of amnesia {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of magic {unknown} e - a potion of curing {unknown} f - a potion of lignification {unknown} g - 2 potions of invisibility {unknown} h - a potion of mutation {unknown} Skills: + Level 0.6 Staves - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Forgecraft - Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic + Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 40% 2d10 4% 1 b - Passwall Erth 20% N/A 14% 3 c - Stone Arrow Conj/Erth 40% 3d9 14% 3 d - Petrify Alch/Erth 20% N/A 41% 4 e - Brom's Barrelling Bo Conj/Erth 20% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hobgoblin! You now have 140 gold pieces (gained 15). Terence the Veteran comes into view. He is wielding a +0 mace. Terence shouts! Throw: 6 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (56% to hit) You throw a poisoned dart. The poisoned dart barely misses Terence. Throw: 5 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (56% to hit) You throw a poisoned dart. The poisoned dart hits Terence. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (56% to hit) You throw a poisoned dart. The poisoned dart barely misses Terence. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! You hear an angry hiss. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace! You are confused. You hit Terence but do no damage. Terence screams, "I want to be left alone!" Terence closely misses you. You are too confused! You closely miss Terence. Terence hits you with a +0 mace. You hit Terence but do no damage. You hear some strange, mumbled words. You are more confused. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......#.#..# ... ..(..+....##... .....#>.#.##... #...........## #............# #............############### #............#.............. #..........@.....########### ###.......#@.....#### #.......#.........# #....#####.######.# #....# #.# #.# ##########.# #.# #..†..######†####### #.####.............# #.# #......#.#####.# #.###..###.#..#.##.# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 hobgoblins A jackal (D:1) 3 ball pythons 4 bats 3 frilled lizards A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | creeper the Djinni Earth Elementalist began the quest for | the Orb. 0 | D:1 | creeper set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 181 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 666 | D:2 | Noticed Terence 669 | D:2 | Noticed Sigmund 682 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, minmay_tetromino_o4 D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_real_fake_doors, dreamdust_wishing_well, uniq_terence, uniq_sigmund Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Staves | | 0.6 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Staff || 3 Throw: Dart || 3 Cast: Sandblast || 21 Armour: Robe || 6 Dodge: Dodged || 5