Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 13496254816645130421 28 creeper the Conjurer (level 2, -12/15 HPs) Began as a Deep Elf Conjurer on Sept 12, 2025. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (15 damage) ... on level 2 of the Dungeon. The game lasted 00:06:22 (1357 turns). creeper the Conjurer (Deep Elf Conjurer) Turns: 1357, Time: 00:06:23 Health: -12/15 AC: 0 Str: 4 XL: 2 Next: 96% Magic: 1/13 EV: 18 Int: 22 God: Gold: 135 SH: 0 Dex: 13 Spells: 4/9 levels left rFire x . . e - melded +0 sling rCold . . . (offhand unavailable) rNeg + . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of positive energy HPRegen 0.22/turn (no ring) MPRegen 0.26/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Begin Untransformation You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons e - a +0 sling (melded) Armour a - a +0 robe (melded) m - a +0 cloak Jewellery f - a ring of positive energy (worn) Scrolls c - 4 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} j - a scroll of enchant armour {unknown} k - a scroll of acquirement {unknown} l - a scroll of noise {unknown} Potions b - a potion of magic h - a potion of attraction {unknown} Baubles d - 2 flux baubles Talismans g - an inkwell talisman (active) Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting - Level 4.9(5.4) Conjurations + Level 0.3(0.8) Necromancy + Level 0.1 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Grave Claw Necr 16% 2d8 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 32% N/A 8% 1 Vampiric Draining Necr 8% 2d6 24% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Animate Dead Necr 8% N/A 61% 4 Haunt Necr/Summ 3% N/A 100% 7 Infestation Necr 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat! You kill the bat! Partly explored, can't reach some places. You see here a ball python corpse. You flutter at the fungus but do no damage. You flutter at the fungus. The fungus begins to die. The fungus is lightly damaged. You flutter at the fungus but do no damage. The fungus is lightly damaged. You flutter at the fungus but do no damage. The fungus is lightly damaged. You flutter at the fungus but do no damage. The fungus is lightly damaged. You flutter at the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. Found a hammer. Found a runed translucent door. You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +2 cloak of preservation (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Without enough magic to sustain it, your Searing Ray dissipates. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! You die... .##......# ###)..)# #.#....### .##.####.# ##..## #.#......# †##.####.### ##.PP# #......#.# ......##...# #.PP## ###...##.# ###.#.##.### ##.## #######..... #......# #.## #...####.... ######## ##.# ##.......#.# #.## ##..####.#.# ##;# #..........# #j# ##..####.#.# ... #.........# #...# #.###.##### #..)# #........# ##### ##..).....# #.........# ### ###.......# #.# #.......# You could see Crazy Yiuf. Vanquished Creatures A ribbon worm (D:2) 5 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 2 quokkas (D:2) 3 ball pythons 4 bats 2 frilled lizards (D:2) 4 goblins 4 kobolds 2 rats (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | creeper the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 280 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 283 | D:1 | Learned a level 2 spell: Searing Ray 914 | D:2 | Learned a level 2 spell: Grave Claw 1350 | D:2 | Noticed Crazy Yiuf 1357 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_rooms, grunt_decor_arrowhead, minivault_4 D:2: layout_loops_cross, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Necromancy | | 0.3 Shapeshifting | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 6 Fire: Sling || 20 Cast: Magic Dart || 35 Searing Ray || 3 Armour: Robe || 4 Skin || 2 Dodge: Dodged || 5 Form: Scroll || 1