Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 10405570317582807388 80 creeper the Cudgeller (level 4, -1/36 HPs) Began as a Coglin Warper on Oct 12, 2025. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:10:18 (1546 turns). creeper the Cudgeller (Coglin Warper) Turns: 1546, Time: 00:10:18 Health: -1/36 AC: 8 Str: 14 XL: 4 Next: 39% Magic: 0/6 EV: 5 Int: 12 God: Gold: 47 SH: 0 Dex: 13 Spells: 4/6 levels left rFire . . . f - +4 mace {Thabo} rCold . . . q - +1 dagger (venom) {Qinisela} rNeg . . . b - +0 leather armour rPois . k - +2 helmet rElec . a - +0 cloak rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... (no gizmo) Stlth + HPRegen 0.00/turn MPRegen 0.10/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -5), vertiginous, very slightly contaminated, inhibited regen, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, robust 1, inhibited regeneration a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons f - a +4 mace (weapon) {Thabo} q - a +1 dagger of venom (offhand) {Qinisela} Missiles d - 3 darts of disjunction (quivered) Armour a - a +0 cloak (worn) b - a +0 leather armour (worn) k - a +2 helmet (worn) p - a +0 pair of boots (worn) t - a +0 buckler Scrolls c - 2 scrolls of blinking h - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} j - a scroll of fog {unknown} n - a scroll of torment {unknown} o - a scroll of enchant weapon {unknown} Potions g - a potion of mutation l - a potion of might m - 2 potions of haste {unknown} s - a potion of lignification {unknown} Talismans r - a talisman of death Skills: - Level 2.0 Fighting - Level 2.0 Long Blades + Level 3.1 Maces & Flails - Level 0.8 Throwing - Level 0.8 Armour - Level 1.7 Dodging - Level 1.7 Spellcasting + Level 1.3 Necromancy - Level 3.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Grave Claw Necr 8% 2d7 45% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 16% N/A 19% 1 Blink Tloc 16% N/A 28% 2 Lesser Beckoning Tloc 16% N/A 28% 2 Soul Splinter Necr 16% N/A 34% 1 Maxwell's Portable Pile Tloc 8% (3-9)d3 45% 3 Teleport Other Tloc 8% N/A 45% 3 Jinxbite Hex 2% N/A 61% 2 Vampiric Draining Necr 4% 2d6 67% 3 Passage of Golubria Tloc 8% N/A 82% 4 Tukima's Dance Hex 1% N/A 83% 3 Vhi's Electric Charge Tloc/Air 8% N/A 95% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are robust. (+10% HP) You do not regenerate when monsters are visible. Message History Press: ? - help, Dir - move target Aim: a water moccasin You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Grave Claw (quite dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (quite dangerous; 30% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a water moccasin You miscast Grave Claw. Nothing appears to happen. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. Casting: Grave Claw (quite dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (quite dangerous; 30% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a water moccasin You miscast Grave Claw. Nothing appears to happen. You feel very sick. The water moccasin bites you! Casting: Grave Claw (quite dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of mutation. You feel extremely strange. You feel robust. Your regeneration stops near monsters. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. It was a potion of moonshine. You feel tipsy. You feel sick. The water moccasin barely misses you. It was a potion of might. You feel very mighty all of a sudden. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin with your +4 mace. You hit the water moccasin with your +1 dagger of venom. You feel sick. The water moccasin barely misses you. The water moccasin bites you! You die... ........# #......# .....ß..####......# #.#...............# #.#......##.......# #.#.##...##.......# #.#.########......# #.#.########....### #.#..........##..##### #.##############@....# #..........#....S..Pß... ##########.#.###.P...##. #.# (......# ###### #.# #......# .....# #.# #....### .....# #.# #.##.. .....# #.# #.# ### .....#####.# You could see a water moccasin. Vanquished Creatures A gnoll (D:1) An adder (D:2) A hound skeleton (D:3) A hound zombie (D:3) An orc (D:3) 7 endoplasms A giant cockroach (D:2) 4 hobgoblins 6 jackals (D:1) 3 quokkas 4 ball pythons 2 ball python zombies (D:3) 6 bats A frilled lizard (D:2) 5 goblins 4 kobolds 2 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | creeper the Coglin Warper began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 56 | D:1 | Found a faded altar of an unknown god. 64 | D:1 | Reached skill level 1 in Maces & Flails 67 | D:1 | Reached XP level 2. HP: 10/22 MP: 4/4 460 | D:1 | Reached XP level 3. HP: 27/27 MP: 5/5 1004 | D:2 | Found an iron altar of Okawaru. 1021 | D:2 | Learned a level 2 spell: Grave Claw 1170 | D:2 | Reached XP level 4. HP: 31/33 MP: 6/6 1475 | D:3 | Reached skill level 1 in Necromancy 1538 | D:3 | Noticed a water moccasin 1543 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1543 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1546 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away D:2: layout_rooms, basic_altar D:3: layout_basic, serial_undead, serial_undead_c, serial_undead_f, serial_undead_f, serial_undead_d, serial_undead_e Skill XL: | 1 2 3 4 | ---------------+-------------+----- Maces & Flails | 1 2 3 | 3.1 Necromancy | 1 | 1.3 Fighting | | 2.0 Long Blades | | 2.0 Throwing | | 0.8 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 1.7 Translocations | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 76 | 23 || 99 Dagger | 46 | 21 || 67 Falchion | 27 | || 27 Throw: Dart | 2 | 1 || 3 Use: Potion | | 3 || 3 Armour: Leather armour | 55 | 25 || 80 Dodge: Dodged | 45 | 22 || 67