Dungeon Crawl Stone Soup version 0.35-a0-595-g3b09176573 (webtiles) character file. Game seed: 5163518003345888306 52 crisher2001 the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on June 29, 2026. Was an Initiate of Makhleb. Slain by a bullfrog (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:27 (2228 turns). crisher2001 the Magician (Djinni Conjurer) Turns: 2228, Time: 00:04:28 Health: -2/31 AC: 3 Str: 6 XL: 4 Next: 8% Gold: 126 EV: 11 Int: 26 God: Makhleb [......] SH: 0 Dex: 11 rFire + + . (33%) h - +2 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... j - ring "Mainaer" {rC+ Wiz Int+4 Slay+3 SInv Stlth-} Stlth + (no ring) HPRegen 0.25/turn %: wizardry (x1), infuse magic (-3 HP) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons c - a +0 spear e - a +2 dagger of venom f - a +0 sling h - a +2 dagger of protection (weapon) Missiles b - 16 stones d - 6 poisoned darts i - 5 datura-tipped darts Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery j - the ring "Mainaer" (worn) {rC+ Wiz Int+4 Slay+3 SInv Stlth-} (You found it on level 3 of the Dungeon) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Wands e - a wand of paralysis (4) b - a wand of light (7) Scrolls t - a scroll of teleportation e - a scroll of fog {unknown} V - 2 scrolls of vulnerability j - 4 scrolls of identify {unknown} I - 2 scrolls of immolation m - a scroll of blinking {unknown} Potions d - a potion of haste {unknown} f - 2 potions of berserk rage {unknown} k - 2 potions of enlightenment {unknown} l - a potion of curing {unknown} n - 2 potions of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Forgecraft + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 6% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 6% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Elyvilon Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Uskayaw Wu Jian Xom Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The howler monkey barely misses you. The howler monkey hits you. You puncture the howler monkey! The howler monkey is heavily wounded. The bullfrog hits you but does no damage. The howler monkey misses you. You closely miss the howler monkey. The howler monkey is heavily wounded. The bullfrog hits you but does no damage. The howler monkey closely misses you. You hit the howler monkey. The howler monkey is severely wounded. The bullfrog barely misses you. The howler monkey hits you. The bullfrog hits you but does no damage. You barely miss the howler monkey. The howler monkey is severely wounded. The bullfrog hits you! * * * LOW HITPOINT WARNING * * * The howler monkey barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bullfrog hits you. * * * LOW HITPOINT WARNING * * * The howler monkey closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (100% to hit) The magic dart hits the bullfrog. The bullfrog is lightly wounded. * * * LOW HITPOINT WARNING * * * The bullfrog hits you! * * * LOW HITPOINT WARNING * * * The bullfrog hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. As you read the scroll labelled QEILEH EW OKAOFO, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. c -> t - a scroll of teleportation The bullfrog closely misses you. As you read the scroll labelled RYSMOM KOMUMUU, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. h -> I - 2 scrolls of immolation The bullfrog hits you. You die... # ########## #. #........# ###.# #.######.# .....### #.# #.# #....###.######.# #..#gF@......##.# #...a###.###.##.##### ......>## #.###.##.....# ....... #........###.### ......# #####..#.)...... ...... ##...##...#. ...... #..######.. ..... #.†.####..# ...#+ #.#.......# You could see a bullfrog (inner flame), a howler monkey (inner flame) and a hobgoblin (inner flame). Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 6 endoplasms 6 hobgoblins A quokka (D:1) 9 ball pythons 3 bats 3 frilled lizards 3 goblins 8 kobolds 6 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crisher2001 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | crisher2001 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 681 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 681 | D:2 | Learned a level 1 spell: Summon Small Mammal 1885 | D:3 | Identified the ring "Mainaer" {rC+ Wiz Int+4 Slay+3 SInv | Stlth-} 1946 | D:3 | Reached XP level 4. HP: 29/31 MP: 0/0 2142 | D:4 | Found a statue of an orb of winter. 2146 | D:4 | Found a statue of an orb of winter. 2149 | D:4 | Found a staircase to the Ecumenical Temple. 2155 | Temple | Entered the Ecumenical Temple 2165 | Temple | Became a worshipper of Makhleb the Destroyer 2217 | D:4 | Encountered a bullfrog 2226 | D:4 | HP: 1/31 [bullfrog (6)] 2228 | D:4 | Slain by a bullfrog Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_rooms D:2: wad_lake_hut, layout_basic D:3: layout_rooms, minivault_19 D:4: layout_loops_corners, minmay_temple_entry_wispy, uniq_natasha Temple: nicolae_temple_bog_church Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 10 || 22 Melee: Dagger | 12 | 10 || 22 Cast: Magic Dart | 72 | 4 || 76 Summon Small Mamm | 2 | || 2 Read: Vulnerability | 1 | || 1 Teleportation | | 1 || 1 Immolation | | 1 || 1 Armour: Robe | 17 | 12 || 29 Dodge: Dodged | 13 | 9 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2228 | 2168 | 60 | 0 | 1890 | 5 | 445.6 | Dungeon | 2206 | 2151 | 55 | 0 | 1890 | 4 | 551.5 | Temple | 22 | 17 | 5 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1000 daAuts D:3: 557 daAuts D:1: 516 daAuts D:4: 132 daAuts Temple: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Makhleb | 0 | 21650 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Makhleb Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 1 || 1 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 1 || 1 ----------------------+-------+-------++-------