Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18153094260646775970 100 crok the Chopper (level 4, -2/34 HPs) Began as a Coglin Gladiator on Jan 5, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:16 (2253 turns). crok the Chopper (Coglin Gladiator) Turns: 2253, Time: 00:02:16 Health: -2/34 AC: 13 Str: 16 XL: 4 Next: 73% Magic: 4/4 EV: 11 Int: 8 God: Gold: 78 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . a - +0 war axe {Tejnoor} rCold . . . k - +2 hammer (protect) {Lin} rNeg . . . h - +0 ring mail rPois . c - +0 helmet rElec . n - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: repel missiles @: lethally poisoned (-2 -> -20), under a protective aura, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Tejnoor} f - a +0 dagger {Fernanda} g - a +0 mace {Eshargamelat} k - a +2 hammer of protection (offhand) {Lin} l - a +3 hand axe {Paullus} Missiles d - 2 throwing nets e - a javelin i - 3 boomerangs Armour b - a +0 leather armour c - a +0 helmet (worn) h - a +0 ring mail (worn) m - a +1 cloak of preservation n - a scarf of repulsion (worn) Potions j - a potion of heal wounds Skills: + Level 2.4 Fighting * Level 3.5 Axes + Level 2.1 Throwing * Level 1.5 Armour * Level 3.3 Dodging + Level 1.0 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 0% 3d5 94% 3 Summon Ice Beast Ice/Summ 0% N/A 94% 3 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the water moccasin with your +0 war axe. The water moccasin is lightly wounded. You completely miss the water moccasin with your +2 hammer of protection. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You barely miss the water moccasin with your +0 war axe. The water moccasin is lightly wounded. You thump the water moccasin with your +2 hammer of protection! Your weapon exudes an aura of protection. You feel very sick. The water moccasin bites you but does no damage. Unknown command. You barely miss the water moccasin with your +2 hammer of protection. The water moccasin is heavily wounded. You miss the water moccasin with your +0 war axe. You feel very sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. Unknown command. You slash the water moccasin with your +0 war axe! The water moccasin is severely wounded. You hit the water moccasin but do no damage. You feel sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. Unknown command. You closely miss the water moccasin with your +2 hammer of protection. The water moccasin is severely wounded. You completely miss the water moccasin with your +0 war axe. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin with your +0 war axe. The water moccasin is severely wounded. You hit the water moccasin with your +2 hammer of protection. You die... ##....(... .>...... ....... ...(. .... ..# ######## #S# #####....... #@## #.....###### #..####.##### ##†##...# #)##.### #.....## ###...##..## .....#####..## .......#####..# #........<###.## You could see a water moccasin. Vanquished Creatures Crazy Yiuf (D:3) 2 adders (D:2) 2 ribbon worms (D:2) An orc (D:3) 3 endoplasms 4 giant cockroaches 3 hobgoblins 6 kobolds 5 quokkas 3 ball pythons 4 bats 6 frilled lizards (D:1) 4 goblins 2 rats (D:2) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crok the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 281 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 648 | D:1 | Reached skill level 1 in Armour 648 | D:1 | Reached XP level 3. HP: 21/27 MP: 3/3 1360 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 2061 | D:3 | Found a runed translucent door. 2062 | D:3 | Noticed Crazy Yiuf 2073 | D:3 | Killed Crazy Yiuf 2074 | D:3 | Reached skill level 1 in Stealth 2228 | D:3 | Noticed a water moccasin 2253 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_corners, nicolae_hexahallways D:2: layout_basic, minmay_misc_feat_five D:3: layout_rooms, shapermc_ecumenical_altar_ellora, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.5 Dodging | 3 | 3.3 Throwing | 2 | 2.1 Stealth | 1 | 1.0 Fighting | | 2.4 Axes | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 80 | 28 || 108 Dagger | 61 | || 61 Mace | 9 | 12 || 21 Hand axe | | 14 || 14 Throw: Dart | | 3 || 3 Throwing net | | 1 || 1 Use: Scroll | 2 | 3 || 5 Stab: Held in net/web | | 1 || 1 Armour: Ring mail | 49 | 18 || 67 Leather armour | 3 | || 3 Dodge: Dodged | 61 | 16 || 77 Repelled | | 1 || 1