crok Level 1 of the Dungeon (0, 0, D:1) a +4 ring of protection (2, 0, D:1) a +0 club (7, -32, D:1) a +0 dagger (16, -10, D:1) a frilled lizard skeleton (17, -21, D:1) a ring of willpower (18, -8, D:1) a quokka corpse (skeletalised by now) (27, -17, D:1) a hobgoblin skeleton (30, -33, D:1) a +0 long sword (37, 2, D:1) a +0 hand axe (38, -2, D:1) a +0 robe (43, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -15, D:1) a jackal corpse (skeletalised by now) (47, -32, D:1) a +0 short sword (50, -24, D:1) a +0 hand axe (51, -6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (5, 3, D:2) a +0 club (11, -17, D:2) a +0 leather armour (11, 7, D:2) a ring of protection from fire (12, -5, D:2) a potion of degeneration (14, -9, D:2) a +0 leather armour (17, -10, D:2) a +0 whip a +6 ring of dexterity (18, -5, D:2) a +0 club a +0 sling (27, -10, D:2) a dart slug corpse (27, 5, D:2) a +0 scale mail (34, -15, D:2) a +0 whip