cryemore Level 1 of the Dungeon (4, -23, D:1) a +0 club (8, 14, D:1) a +0 leather armour (13, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 1, D:1) a +0 short sword a hobgoblin corpse (skeletalised by now) (18, -17, D:1) a frilled lizard skeleton (19, 12, D:1) a +0 dagger (21, 13, D:1) a bat corpse (skeletalised by now) (26, 0, D:1) a +0 club a goblin skeleton (28, 12, D:1) a rat corpse (skeletalised by now) (33, 0, D:1) a quokka skeleton (35, -16, D:1) a frilled lizard skeleton (38, -18, D:1) a ball python skeleton (39, -18, D:1) 4 poisoned darts (40, -11, D:1) 3 poisoned darts (41, -39, D:1) a +0 club a goblin corpse (skeletalised by now) (48, -35, D:1) a +0 club a kobold corpse (skeletalised by now) (51, -18, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -16, D:2) a +1 dagger of venom a +0 robe the human corpse of Jessica (skeletalised by now) (6, 2, D:2) a +0 dagger (13, -9, D:2) a ball python skeleton (13, -8, D:2) a jackal skeleton (14, -9, D:2) a rat skeleton (14, -8, D:2) a bat skeleton (14, 2, D:2) a +0 robe (20, 15, D:2) an adder corpse (skeletalised by now) (21, -9, D:2) a +0 whip (21, 5, D:2) a +0 club (35, -11, D:2) a +0 whip (37, -7, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) the inkwell talisman of Ujaocank {Str+2 Int+3} [inkwell talisman] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (1, -27, D:3) a bat corpse (2, -10, D:3) a bat skeleton (5, -28, D:3) a +0 club a goblin corpse (11, 12, D:3) a +0 ring mail (15, 0, D:3) a +0 dagger 5 stones (17, -1, D:3) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (23, -9, D:3) a +0 quarterstaff (32, -21, D:3) an inkwell talisman (34, -38, D:3) a hobgoblin corpse (skeletalised by now) (43, -18, D:3) a +0 robe (50, -13, D:3) a rat corpse (skeletalised by now) (54, -26, D:3) a +0 short sword 4 stones (54, 0, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon