curse Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -15, D:1) a +0 dagger a kobold corpse (skeletalised by now) (2, -14, D:1) a +0 club (10, -22, D:1) a hobgoblin skeleton (15, -1, D:1) a +0 club a kobold corpse (skeletalised by now) (18, -22, D:1) a hobgoblin skeleton (19, 2, D:1) a +0 dagger of freezing a +0 dagger a hobgoblin corpse (skeletalised by now) (22, 4, D:1) a +0 leather armour (23, -22, D:1) a +0 spear (31, -18, D:1) a ball python skeleton (33, 9, D:1) a rat skeleton (36, -5, D:1) a +0 dagger a kobold skeleton (36, -3, D:1) a +0 club a goblin skeleton (38, -26, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 8, D:2) a +0 club (15, 16, D:2) an orb of guile (27, 7, D:2) a +0 mace (29, 3, D:2) a +0 chain mail (29, 30, D:2) a jackal skeleton a jackal skeleton (34, 22, D:2) a +2 dagger of flaming a goblin skeleton (36, 39, D:2) a ball python skeleton (41, -5, D:2) a +1 pair of boots (49, -2, D:2) a hobgoblin skeleton (52, 5, D:2) a +0 club (60, 18, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (7, 12, D:3) a rat corpse (skeletalised by now) (13, 16, D:3) a bat corpse (skeletalised by now) (16, 0, D:3) an adder skeleton (17, -23, D:3) a scarab talisman (17, -21, D:3) a +0 robe (18, 7, D:3) a +0 club (21, -11, D:3) a jackal corpse (skeletalised by now) (22, -18, D:3) a hobgoblin corpse (skeletalised by now) (22, -11, D:3) a +1 dagger of venom a +0 dagger a kobold corpse (skeletalised by now) (23, 15, D:3) a ball python corpse (skeletalised by now) (29, 11, D:3) a +0 sling (31, 9, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Uthiuf's Armour Shoppe a +0 scale mail (48 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) the +2 buckler "Xumaenat" {rN+ Int+3 Slay-3 Stlth+} (266 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 pair of gloves "Qohoymih" {Int+3 Stlth+} (247 gold) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (24 gold) a +0 plate armour (216 gold) a +0 pair of gloves (54 gold) (0, 3, D:4) a +0 flail (1, 8, D:4) a ball python corpse (skeletalised by now) (2, -21, D:4) a +0 dagger (2, 0, D:4) an adder skeleton (11, -22, D:4) a +0 flail an orc skeleton (11, -21, D:4) a +2 leather armour of cold resistance a +0 hand axe (11, -18, D:4) a +0 flail a +0 short sword a +0 whip an orc skeleton a kobold skeleton an orc skeleton (16, -23, D:4) a +0 scale mail (22, -11, D:4) a +0 quarterstaff (25, 15, D:4) a quokka skeleton (30, 20, D:4) a +0 long sword (35, -16, D:4) a +0 giant spiked club (40, -18, D:4) a hound skeleton (46, 13, D:4) an iguana corpse (skeletalised by now) (48, 10, D:4) a +0 scale mail Level 5 of the Dungeon (19, -4, D:5) a +0 hand axe an orc skeleton (20, -4, D:5) a +0 leather armour a +0 hand axe a +0 chain mail a +0 club an orc skeleton (20, -3, D:5) a +0 dagger an orc skeleton (22, -7, D:5) a +0 leather armour (24, -3, D:5) a +0 hand axe (25, -3, D:5) a wyvern skeleton (28, 25, D:5) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (29, -11, D:5) a +0 giant club (32, -10, D:5) a +0 scale mail (47, 15, D:5) a +0 ring mail (55, 3, D:5) a +0 leather armour Level 6 of the Dungeon (3, -13, D:6) an adder skeleton (4, -14, D:6) a +0 trident a +0 robe a +0 dagger an orc skeleton (8, -14, D:6) a +0 leather armour a +0 short sword (14, 6, D:6) a +0 flail (15, -8, D:6) a +0 club (22, -6, D:6) a +0 ring mail (26, 7, D:6) a +0 trident (31, 5, D:6) a +0 spear (32, -5, D:6) a +0 chain mail (35, -5, D:6) an adder skeleton (46, -22, D:6) a +0 quarterstaff (47, -2, D:6) a +0 falchion a +0 robe an iguana corpse (skeletalised by now) (48, 10, D:6) a +0 giant spiked club Level 7 of the Dungeon (9, 25, D:7) a +0 leather armour (10, 3, D:7) a +0 shortbow (16, -12, D:7) a +0 plate armour (17, 19, D:7) a +0 leather armour (19, -13, D:7) a +0 flail (23, -17, D:7) a +0 chain mail (23, 4, D:7) a +0 buckler (26, 5, D:7) a hound skeleton (26, 8, D:7) an iguana skeleton (26, 14, D:7) a +0 hand axe an orc corpse (skeletalised by now) (30, 4, D:7) a +0 scimitar of holy wrath a +0 flail a +0 ring mail a +0 plate armour (30, 5, D:7) a +0 leather armour (34, 17, D:7) an adder corpse (skeletalised by now) (35, 5, D:7) a +0 morningstar (35, 11, D:7) a +0 mace (35, 17, D:7) an adder corpse (skeletalised by now) (36, 8, D:7) a +0 dagger a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (36, 17, D:7) an adder corpse (skeletalised by now) (37, 17, D:7) an electric eel corpse (skeletalised by now) Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Follow the Leader {rC+ Dex+4} (2940 gold) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Byhaaxzegh {^Drain Will+ Int+3 Dex+3 Slay+4} (5560 gold) [ring of slaying] ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +6 short sword of Law {holy, Int+4 Stlth+} (5360 gold) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Avenarir {rPois rC++ rCorr Str-5 Dex+3} (4450 gold) [ring of resist corrosion] rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). the amulet of Simnymi {Chemistry rElec rPois Str-5 Slay+4} (5450 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Dithmenos's Generosity {Dex+6 Slay+3} (5560 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +7 hand axe "Tattletale" {elec, Fly rElec rCorr Int-5} (5370 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +1 robe of the Sky {+Inv rC+} (2690 gold) +Inv: It lets you turn invisible. rC+: It protects you from cold. It cannot be enchanted further. the +6 spear "curse's Bane" {venom, Will+ Str+6} (5880 gold) Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. the +2 short sword "Mitobesh" {chaos, rC+ Int+3 Stlth+} (3850 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 leather armour "Egadd" {Harm Rampage rF- Int+4} (1040 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Demons {rPois Int+9} (5350 gold) [ring of intelligence] rPois: It protects you from poison. Int+9: It affects your intelligence (+9). the +4 ring mail of Grand the Leaf {rF+ Str+4 Int+5 Dex+2} (6110 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the riddle talisman of the Cuttlefish {rElec rPois Dex+6 Stlth-} (13560 gold) [riddle talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. the +0 ring mail of the Biloko {Str+4 Dex+2} (2360 gold) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 mace of the Thirteen Seers {concuss, rPois rC+ Str-5} (3570 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). It cannot be enchanted further. the riddle talisman of the Seventy-Seven Eyes {Dex+6 Stlth-} (10560 gold) [riddle talisman] Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. the cold staff of Doqoikh {rC+ Str+3 Int+3 Ice} (4460 gold) [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. the necromancy staff of Descent {*Corrode rC+++ rN+++ Will- Necro Tloc} (7330 gold) [staff of necromancy] *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. the +3 leather armour "Wips" {+Blink Int+3} (3730 gold) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (5, 22, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 23, D:8) a +0 morningstar (19, -9, D:8) a +0 rapier (21, 8, D:8) a +0 hand axe (22, 19, D:8) a yak skeleton (28, 19, D:8) a +0 long sword (28, 27, D:8) a parchment of Summon Seismosaurus Egg (30, 25, D:8) a +0 pair of gloves (33, 6, D:8) a +0 short sword (35, 6, D:8) a +0 club a +0 short sword a +0 robe a +0 short sword a kobold corpse (skeletalised by now) (36, 7, D:8) the scarf "Enakk" {Harm, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). a +0 short sword a +0 club a +0 club a +0 whip a +0 plate armour a +0 sling the +2 great mace "Murmur" {antimagic, *Slow rElec rC- rN++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 robe a +3 short sword a +0 leather armour a +3 battleaxe a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) a yak corpse (skeletalised by now) a bullfrog skeleton (36, 8, D:8) a +0 dagger a kobold corpse (skeletalised by now) (36, 13, D:8) a +0 dagger a +0 chain mail a +0 mace an orc skeleton (36, 14, D:8) a +0 leather armour a +0 hand axe (36, 15, D:8) a +0 hand axe an orc skeleton (44, 21, D:8) a +0 ring mail (46, -8, D:8) a +0 short sword a +0 leather armour (48, 14, D:8) a yak corpse (skeletalised by now) Level 9 of the Dungeon (0, 1, D:9) a +0 club a +0 short sword a +0 whip a +0 dagger a kobold corpse (skeletalised by now) (1, -1, D:9) a +0 dagger (1, 0, D:9) a +0 dagger a +0 whip a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (1, 1, D:9) a +0 short sword (10, 7, D:9) a wyvern corpse (skeletalised by now) (11, -8, D:9) +0 steam dragon scales a steam dragon skeleton (21, 18, D:9) a +0 dagger a +0 robe an orc skeleton (22, 16, D:9) a +3 halberd a +0 robe (22, 17, D:9) a +0 dagger a +0 robe (32, 23, D:9) a +0 robe (33, 7, D:9) a +1 flail of draining (34, 11, D:9) a +0 short sword (57, -1, D:9) a +2 orcbow of flaming a centaur corpse (skeletalised by now) Level 10 of the Dungeon (5, 3, D:10) a howler monkey corpse (skeletalised by now) (6, -26, D:10) a +0 robe (6, -23, D:10) a +0 robe a +0 flail (6, -22, D:10) a +0 chain mail a +0 flail (6, -20, D:10) a +0 spear (7, -26, D:10) a +0 robe a +0 short sword (7, -24, D:10) a +4 short sword a +0 robe a +0 club (7, -21, D:10) a +0 falchion a +0 flail a +0 club a +0 spear an orc skeleton a gnoll skeleton a gnoll skeleton a gnoll skeleton (8, -21, D:10) a +1 trident of protection a +0 scale mail a gnoll skeleton (9, -25, D:10) a +0 scale mail of cold resistance a +0 hand axe an orc skeleton (9, -21, D:10) a +0 flail a gnoll skeleton (11, 6, D:10) a +0 ring mail (11, 17, D:10) a yak skeleton (12, 10, D:10) a +0 hand axe (13, 9, D:10) a +0 hand axe (13, 11, D:10) a +0 hand axe (14, 10, D:10) the +6 hand axe of the Pure Deaths {venom, rPois} rPois: It protects you from poison. It cannot be enchanted further. (21, 16, D:10) a +1 sling of flaming (27, 14, D:10) 4 large rocks (33, -27, D:10) a +0 dagger a kobold skeleton (34, -30, D:10) a +0 flail a +0 short sword a kobold skeleton a gnoll corpse (skeletalised by now) (34, -29, D:10) a +0 dagger a kobold skeleton (34, -28, D:10) a +0 halberd (37, -14, D:10) a +3 battleaxe of freezing a +0 robe (37, -13, D:10) a +0 robe a +0 long sword a +0 robe a +0 battleaxe (43, -12, D:10) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (46, -27, D:10) a parchment of Summon Small Mammal (46, -18, D:10) a staff of fire (51, -22, D:10) a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (2, 10, D:11) a curare-tipped dart (still there?) 3 poisoned darts (still there?) (3, 10, D:11) a curare-tipped dart (unseen) (12, 1, D:11) a killer bee corpse (13, 0, D:11) a wand of charming (7) (15, -7, D:11) a +0 club (17, -7, D:11) a +3 spear of entangling a +0 scale mail (19, -9, D:11) a +0 halberd the Ecumenical Temple