cwm Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -19, D:1) a +0 whip 2 stones (12, -18, D:1) a +0 ring mail (19, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -35, D:1) a quokka corpse (skeletalised by now) (24, -14, D:1) a +0 robe (25, -29, D:1) a +0 dagger a +0 short sword a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (30, -28, D:1) a hobgoblin skeleton (35, -11, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, -29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, -25, D:1) a ball python skeleton (46, -13, D:1) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (48, -34, D:1) a +0 club a kobold skeleton (48, -16, D:1) a rat skeleton (50, -30, D:1) a +0 club a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (53, -15, D:1) a +0 dagger (59, -30, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (7, -5, D:2) a +0 sling (27, 9, D:2) a parchment of Apportation (37, -2, D:2) a +0 short sword a +0 scale mail the human corpse of Terence an adder corpse (37, 4, D:2) a javelin