d4nj450n1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 2, D:1) a +0 whip (23, 31, D:1) a bat corpse (skeletalised by now) (27, 9, D:1) a rat skeleton (33, 15, D:1) a +0 robe (36, -11, D:1) a jackal skeleton a jackal skeleton (36, -10, D:1) a jackal skeleton (36, 16, D:1) a +0 club (41, 2, D:1) a hobgoblin skeleton (43, 10, D:1) a bat skeleton (45, -10, D:1) a frilled lizard skeleton (45, 10, D:1) a +0 club (49, 29, D:1) a +0 dagger Level 2 of the Dungeon (2, -1, D:2) a bat corpse (5, 10, D:2) a +0 dagger (8, 15, D:2) a bat corpse (skeletalised by now) (28, 25, D:2) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (32, 23, D:2) a rat corpse (skeletalised by now) (41, 32, D:2) a +0 club a kobold corpse (skeletalised by now)