Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 5855288877345527174 34 daddydayday the Tinkerer (level 3, -3/25 HPs) Began as a Coglin Forgewright on Nov 4, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:10:59 (1404 turns). daddydayday the Tinkerer (Coglin Forgewright) Turns: 1404, Time: 00:10:59 Health: -3/25 AC: 1 Str: 10 XL: 3 Next: 31% Magic: 1/6 EV: 11 Int: 16 God: Gold: 44 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . f - +2 dagger (speed) {Leticia} rCold . . . e - +0 whip {Ajinder} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: clarity @: very slightly contaminated, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, clarity, deformed body a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 hammer {Friðuswiþ} d - a +0 dagger {Astrid} e - a +0 whip (offhand) {Ajinder} f - a +2 dagger of speed (weapon) {Leticia} Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 0.5 Fighting + Level 0.3 Short Blades + Level 2.0 Dodging + Level 1.6 Stealth + Level 2.0 Spellcasting + Level 5.5 Forgecraft You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 2% 1 b - Launch Clockwork Bee Frge 19% N/A 6% 3 c - Construct Spike Laun Frge 38% 2d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 1% N/A 52% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 54% 4 Forge Lightning Spire Air/Frge 10% 3d4 54% 4 Rending Blade Conj/Frge 10% 2d6 54% 4 Dimensional Bullseye Hex/Tloc 0% N/A 90% 4 Platinum Paragon Frge 9% 4d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You possess an exceptional clarity of mind. Armour fits poorly on your strangely shaped body. Message History Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target You see nothing there to target. Unknown command. You closely miss the gnoll with your +2 dagger of speed. The gnoll is moderately wounded. You closely miss the gnoll with your +0 whip. The rocky spike skewers the gnoll. The gnoll is heavily wounded. The kobold throws a stone. The stone hits you. The gnoll barely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The rocky spike skewers the gnoll. The gnoll is lightly wounded. A ribbon worm comes into view. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (lightly wounded) You miscast Launch Clockwork Bee. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence shouts! The rocky spike skewers the gnoll. The gnoll is heavily wounded. An adder comes into view. The gnoll misses you. The rocky spike skewers the gnoll. The gnoll is severely wounded. The rocky spike skewers the gnoll. The gnoll is almost dead. You hit the gnoll with your +2 dagger of speed. The gnoll is almost dead. You barely miss the gnoll with your +0 whip. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! You die... ##†## #.... ##...###.... #............. #####....#####.... #......#.....[..## #. #.###....#####.## #.####.# #.#.## #.j.#j###.#.# #..Kj@....# #.wj###.### #@....# #.# #.##..## #.# .. #..# #.# .# #..# #.. . #S.# ### #..# You could see Terence, a ribbon worm, 4 gnolls and a kobold. Vanquished Creatures A gnoll (D:1) A ribbon worm (D:2) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons 4 bats (D:1) 2 endoplasms (D:1) 5 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | daddydayday the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Reached skill level 5 in Forgecraft 189 | D:1 | Reached XP level 2. HP: 10/19 MP: 4/4 818 | D:1 | Reached XP level 3. HP: 22/25 MP: 2/6 1164 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1164 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1277 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1280 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1398 | D:2 | Noticed Terence 1404 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic D:2: layout_loops_ring, chequers_ecumenical_altar_simple, serial_shops, nicolae_shop_mannequins, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Forgecraft | 5 | 5.5 Dodging | 2 | 2.0 Spellcasting | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Dagger || 42 Whip || 39 Mace || 2 Cast: Kinetic Grapnel || 20 Construct Spike L || 3 Use: Scroll || 1 Potion || 5 Stab: Sleeping || 1 Armour: Robe || 43 Dodge: Dodged || 36