Seeded DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 611 (custom seed) 490 dailygame22 the Magician (level 6, 0/45 HPs) Began as a Demigod Air Elementalist on Oct 26, 2025. Succumbed to a water moccasin's poison ... on level 8 of the Dungeon. The game lasted 00:19:41 (5119 turns). dailygame22 the Magician (Demigod Air Elementalist) Turns: 5119, Time: 00:19:42 Health: 0/45 AC: 8 Str: 12 XL: 6 Next: 59% Magic: 0/16 EV: 12 Int: 25 God: Gold: 164 SH: 0 Dex: 16 Spells: 6/14 levels left rFire . . . d - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + A - +0 cloak rCorr . u - +0 pair of gloves SInv . (no boots) Will ..... h - amulet of regeneration Stlth ++ f - ring of Haxt {*Slow rElec AC+4 Str+3 Dex+2} HPRegen 1.07/turn l - ring of wizardry MPRegen 0.15/turn %: slow self (1%), wizardry (x1) @: lethally poisoned (0 -> -5) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons m - the +4 long sword "Roegh" {freeze, Dex+5 SInv} (You found it on level 4 of the Dungeon) Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. r - the +5 mace of Urhoceollu {heavy, rCorr Str+2} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). y - a +4 quarterstaff of chaos B - a +2 hammer of draining C - the +7 dagger of Rusic {flame, rPois Str+2 Dex-4 SInv} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Armour a - a +0 robe (worn) u - a +0 pair of gloves (worn) A - a +0 cloak (worn) Magical Staves d - a staff of air (weapon) Jewellery f - the ring of Haxt (worn) {*Slow rElec AC+4 Str+3 Dex+2} (You found it on level 3 of the Dungeon) [ring of protection] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). h - an amulet of regeneration (worn) l - a ring of wizardry (worn) Scrolls c - 6 scrolls of teleportation {unknown} e - a scroll of noise {unknown} g - 5 scrolls of identify {unknown} j - a scroll of torment {unknown} k - a scroll of brand weapon {unknown} p - a scroll of fog {unknown} t - a scroll of amnesia {unknown} v - a scroll of vulnerability {unknown} D - a scroll of enchant armour {unknown} Potions b - 2 potions of magic i - 2 potions of berserk rage {unknown} n - 2 potions of resistance {unknown} q - a potion of enlightenment {unknown} s - a potion of mutation {unknown} x - a potion of curing {unknown} z - a potion of lignification {unknown} Talismans o - a medusa talisman w - a spider talisman Skills: * Level 2.5 Dodging - Level 2.2 Stealth * Level 4.7 Spellcasting - Level 1.0 Conjurations * Level 0.6 Fire Magic * Level 4.5 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Swiftness Air 42% N/A 1% 3 c - Airstrike Air 21% 2d(3-19) 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 58% 3-6/arc 1% 2 Apportation Tloc 10% N/A 3% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 5% 2 Jinxbite Hex 10% N/A 5% 2 Stone Arrow Conj/Erth 16% 3d8 9% 3 Call Canine Familiar Summ 5% N/A 11% 3 Fugue of the Fallen Necr 5% N/A 11% 3 Sigil of Binding Hex 5% N/A 11% 3 Rending Blade Conj/Frge 8% 2d6 26% 4 Anguish Hex/Necr 2% N/A 32% 4 Dimensional Bullseye Hex/Tloc 2% N/A 32% 4 Alistair's Intoxication Alch 3% N/A 65% 5 Lehudib's Crystal Spear Conj/Erth 4% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:4 Lair: D:8-11 Annotations: D:5 Eustachio Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The zap hits the steam dragon. The steam dragon is lightly wounded. The zap hits the steam dragon. The steam dragon is lightly wounded. The zap hits the water moccasin. The water moccasin is heavily wounded. The zap hits you but does no damage. You feel sick. The water moccasin bites you. The water moccasin barely misses you. You feel sick. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You feel a surge of power! The zap misses the water moccasin. The zap misses the steam dragon. The zap hits the steam dragon! The steam dragon is heavily wounded. The zap hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin barely misses you. The water moccasin closely misses you. You feel sick. You feel sick. The water moccasin attacks as it pursues you! The water moccasin bites you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You feel a surge of power! The zap hits the water moccasin. The water moccasin is almost dead. The zap misses the water moccasin. You feel sick. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. You die... #.# ####.#### ## ######.......# .. #......#####.## #. #.###..# #..###### #..#.# #..# #........ #..#.###..# #..###### #....DS...#####..# ##.#.###@<.......# #.....###.###.# #####.....$...# #####.##### #.# #.. #.. ... You could see a steam dragon and a water moccasin. Vanquished Creatures An ice beast (D:5) A phantom (D:4) A howler monkey (D:3) 2 hounds Crazy Yiuf (D:2) A sleepcap (D:4) Terence (D:2) An iguana (D:7) An orc wizard (D:4) 2 adders 2 ribbon worms (D:2) A giant cockroach (D:1) 8 hobgoblins 14 jackals 4 orcs 2 quokkas 4 ball pythons 8 bats 7 endoplasms 4 frilled lizards (D:2) 4 goblins 7 kobolds 12 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dailygame22 the Demigod Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 333 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 472 | D:1 | Reached skill level 1 in Conjurations 1150 | D:1 | Reached XP level 3. HP: 26/26 MP: 7/9 1771 | D:3 | Identified the ring of Haxt {*Slow rElec AC+4 Str+3 Dex+2} 2215 | D:3 | Identified the +7 dagger of Rusic {flame, rPois Str+2 Dex-4 | SInv} 2675 | D:4 | Found a staircase to the Ecumenical Temple. 2759 | D:3 | Reached XP level 4. HP: 28/33 MP: 3/11 2931 | D:4 | Identified the +4 long sword "Roegh" {freeze, Dex+5 SInv} 2955 | D:4 | Reached XP level 5. HP: 36/38 MP: 3/13 3554 | D:5 | Entered Level 5 of the Dungeon 3573 | D:5 | Noticed an ice beast 3676 | D:5 | Noticed Eustachio 3870 | D:2 | Noticed Terence 3880 | D:2 | Killed Terence 3881 | D:2 | Reached XP level 6. HP: 45/45 MP: 10/15 4040 | D:2 | Noticed Crazy Yiuf 4105 | D:2 | Identified the +5 mace of Urhoceollu {heavy, rCorr Str+2} 4626 | D:2 | Learned a level 3 spell: Swiftness 4631 | D:2 | Learned a level 4 spell: Airstrike 4645 | D:2 | Killed Crazy Yiuf 5037 | D:5 | You fall into a shaft and drop 3 floors! 5108 | D:8 | Noticed a steam dragon 5118 | D:8 | HP: 2/45 [poisoned by a water moccasin] 5119 | D:8 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, minmay_rat_gold_closets D:2: serial_bayou_shore_a, layout_basic, angelslayer_ecumenical_altar_muddy, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_basic D:4: layout_gridville, gammafunk_temple_overflow_pools, minmay_temple_entry_mini_moons D:5: layout_rooms, uniq_eustachio, uniq_prince_ribbit1 D:7: layout_cave_pools D:8: layout_loops_corners Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.5 Air Magic | 3 4 | 4.5 Conjurations | 1 | 1.0 Spellcasting | 2 3 4 | 4.7 Stealth | 2 | 2.2 Fire Magic | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 2 | || 2 Cast: Shock | 122 | 74 || 196 Airstrike | | 8 || 8 Swiftness | | 1 || 1 Armour: Robe | 25 | 34 || 59 Dodge: Dodged | 29 | 27 || 56