Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 140786 (custom seed) 83 dajammer the Trooper (level 4, 0/40 HPs) Began as a Revenant Monk on Sept 8, 2026. Shot with a sling bullet by a hobgoblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (1287 turns). dajammer the Trooper (Revenant Monk) Turns: 1287, Time: 00:03:37 Health: 0/40 AC: 11 Str: 14 XL: 4 Next: 22% Magic: 4/4 EV: 3 Int: 9 God: Gold: 115 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . (100%) - Claws rCold + . . (50%) b - orb {Light} rNeg + + + (0%) f - +0 plate armour rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth e - ring of see invisible HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: glowing A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Missiles c - 4 poisoned darts (quivered) Armour a - a +0 robe b - an orb of light (worn) d - a +0 helmet (worn) f - a +0 plate armour (worn) Jewellery e - a ring of see invisible (worn) Scrolls I - a scroll of immolation i - 2 scrolls of identify Potions a - a potion of ambrosia d - a potion of curing {unknown} Skills: + Level 4.3 Fighting + Level 0.4 Throwing + Level 3.1 Dodging + Level 0.4 Stealth + Level 4.2 Unarmed Combat You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 0% 1d4 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The orc priest is moderately wounded. The orc priest hits you but does no damage. You claw the orc priest! The orc priest is almost dead. You encounter an endoplasm. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You scratch the orc priest. You kill the orc priest! The endoplasm quivers. You have reached level 4! Things that are here: 11 gold pieces; a +0 short sword; an orc corpse You see here My Sojourn through Swampland. Things that are here: 11 gold pieces; a +0 short sword; an orc corpse You now have 115 gold pieces (gained 11). You encounter a hobgoblin. It is wielding a +0 sling. The hobgoblin shoots a sling bullet. The sling bullet hits you but does no damage. The hobgoblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You see here My Sojourn through Swampland. The hobgoblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The hobgoblin shoots a sling bullet. The sling bullet hits you but does no damage. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * You see here My Sojourn through Swampland. You claw the endoplasm! You kill the endoplasm! The hobgoblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin shoots a sling bullet. The sling bullet hits you. You die... .)#......#.#.#... ..########.#..... ###### ...........#..#.##### .....# ..##########.##..#..######....# #............##......#.#..#..# ######.......†.............# ####....#..).....g....# ####.##.:...####..#..# #.##.@#.## ###....# #.##)#### ..?..# #.##.. ###### #...... #..#.... ##.#<...# # ..##.# #.. .# You could see a hobgoblin. Vanquished Creatures An orc priest (D:2) An adder (D:2) 2 orcs (D:2) 4 endoplasms 2 hobgoblins (D:1) 9 jackals 3 quokkas (D:1) A ball python (D:1) 7 bats 2 frilled lizards (D:1) 5 goblins 7 kobolds (D:1) 2 rats (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dajammer the Revenant Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 250 | D:1 | Reached XP level 2. HP: 16/26 MP: 2/2 587 | D:1 | Learned a level 1 spell: Kinetic Grapnel 587 | D:1 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 587 | D:1 | Reached XP level 3. HP: 33/33 MP: 3/3 1277 | D:2 | Reached XP level 4. HP: 13/40 MP: 4/4 1287 | D:2 | Shot with a sling bullet by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_e, kennysheep_pointless_box, minmay_3d_cube D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, minivault_5, nicolae_half_adder Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Unarmed Combat | 4 | 4.2 Fighting | 4 | 4.3 Throwing | | 0.4 Stealth | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 84 | 1 || 85 Melee: Unarmed | 84 | 1 || 85 Throw: Dart | 11 | || 11 Read: Identify | 2 | || 2 Armour: Robe | 61 | || 61 Plate armour | 8 | 7 || 15 Dodge: Dodged | 58 | || 58