dakvas Level 1 of the Dungeon (3, -8, D:1) a bat corpse (skeletalised by now) (3, -6, D:1) a quokka corpse (skeletalised by now) (5, -13, D:1) a +0 dagger (7, -25, D:1) a bat corpse (skeletalised by now) (15, -6, D:1) a frilled lizard corpse (skeletalised by now) (16, 18, D:1) a frilled lizard corpse (skeletalised by now) (19, -15, D:1) a +0 whip 2 stones a kobold skeleton (26, 18, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (37, -6, D:1) a ball python skeleton (37, -5, D:1) a jackal skeleton (38, -6, D:1) a jackal skeleton (43, 6, D:1) a +0 sling of draining (50, 5, D:1) a bat skeleton (50, 6, D:1) a +2 short sword of draining (53, 11, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (54, 9, D:1) a centaur skeleton (56, -10, D:1) a quokka skeleton (57, -18, D:1) a bat skeleton (58, 16, D:1) a +0 short sword a kobold skeleton (65, -21, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 sling (3, -29, D:2) a +0 dagger (18, -20, D:2) a frilled lizard skeleton (19, -24, D:2) a +0 ring mail (19, -13, D:2) a +0 club (21, -24, D:2) a ball python skeleton an adder skeleton (24, -38, D:2) a rat skeleton an adder skeleton (24, -19, D:2) a +0 sling (28, -3, D:2) a frilled lizard skeleton (30, -45, D:2) a +0 short sword (32, 9, D:2) a +0 hand axe (36, -41, D:2) a +0 falchion (47, -11, D:2) a +1 leather armour of willpower Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (9, 14, D:3) a +0 leather armour (12, 1, D:3) a +0 short sword (12, 2, D:3) a +0 mace (16, -2, D:3) a +0 dagger (16, -1, D:3) a +1 heavy mace an orc skeleton (17, -2, D:3) a +0 flail a +0 leather armour (17, -1, D:3) a +0 club a +0 ring mail (23, -3, D:3) a +0 short sword a kobold skeleton (24, -5, D:3) a +0 ring mail a +0 dagger the goblin skeleton of Ijyb (25, 5, D:3) a +0 pair of gloves of parrying (41, 5, D:3) a rat corpse (skeletalised by now) (44, 2, D:3) a +0 pair of gloves (44, 4, D:3) an adder corpse (skeletalised by now) (46, 3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (12, 32, D:4) a +2 buckler (12, 36, D:4) a +0 scale mail (14, -13, D:4) a +0 club (21, -13, D:4) a +0 dagger (23, -10, D:4) a +0 club a goblin corpse (skeletalised by now) (29, 41, D:4) an iguana corpse (skeletalised by now) (50, 24, D:4) a +0 club a +0 hand axe of electrocution an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 23, D:4) a +0 club (52, 23, D:4) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (53, -7, D:4) a +0 short sword (61, 5, D:4) a +0 dagger Level 5 of the Dungeon (7, 2, D:5) a +0 club (8, 5, D:5) 6 poisoned darts (15, 35, D:5) a hound corpse (skeletalised by now) (21, -7, D:5) a +2 helmet (21, 8, D:5) a +0 short sword a +0 hand axe a boomerang a +0 flail a +0 scale mail a +2 short sword of venom an orc skeleton an orc skeleton an orc skeleton an orc skeleton (22, 10, D:5) a +0 orcbow a centaur skeleton (22, 30, D:5) a +0 vampiric falchion a +0 leather armour the human corpse of Eustachio (skeletalised by now) (30, 36, D:5) a +0 trident (44, 9, D:5) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 orcbow (3, 1, D:6) a +0 mace (4, 26, D:6) a +0 dagger a +0 robe (5, 25, D:6) a +0 hand axe a +2 hand axe of sundering a +0 leather armour an orc corpse an orc corpse (5, 26, D:6) a +0 hand axe a +0 leather armour (7, -12, D:6) a +0 scimitar the Necropolis (0, 0, Necropolis) the +1 sling of Vitiation {chaos, rCorr Int+2 Dex+3} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (0, 1, Necropolis) 13 gold pieces (1, 0, Necropolis) 14 gold pieces (1, 1, Necropolis) the +8 dagger of Death's Door {chaos, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (1, 6, Necropolis) 15 gold pieces (6, 1, Necropolis) 19 gold pieces (7, 12, Necropolis) 13 gold pieces (12, 7, Necropolis) 7 gold pieces (12, 12, Necropolis) the +3 dagger "Wyzy" {chaos, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (12, 13, Necropolis) 19 gold pieces (13, 12, Necropolis) a parchment of Swiftness (13, 13, Necropolis) 2 potions of mutation (33, 0, Necropolis) a stone (33, 4, Necropolis) 3 large rocks (33, 6, Necropolis) the +6 halberd of Traps {pain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (33, 13, Necropolis) a stone (34, -23, Necropolis) 11 gold pieces (34, 9, Necropolis) a +0 buckler (34, 10, Necropolis) a stone (35, -23, Necropolis) the +3 great sword of Turmoil {flame, rC- rCorr Str+2 SInv} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (35, -22, Necropolis) a ring of protection from fire (35, 5, Necropolis) a potion of enlightenment (36, -24, Necropolis) a scroll of noise (36, -23, Necropolis) 15 gold pieces (37, -24, Necropolis) a parchment of Arcjolt (37, -23, Necropolis) a wellspring talisman (38, -23, Necropolis) 19 gold pieces (38, 0, Necropolis) a stone (38, 4, Necropolis) a large rock (38, 10, Necropolis) a large rock (38, 13, Necropolis) a stone