Tutorial DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. daleshaircut the Trooper (Human Fighter) Turns: 266, Time: 00:07:53 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 62% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.3 Fighting + Level 3.2 Armour + Level 0.1 Dodging + Level 0.2 Stealth + Level 2.2 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Why would you want to do that? Why would you want to do that? Why would you want to do that? WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "explore".) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you. Why would you want to do that? Why would you want to do that? Okay, then. Unknown command. There are no items here. Unknown command. There are no items here. Unknown command. No other quiver actions available for cycling. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You start waiting. Done waiting. Found a shortbow. You see here a +0 shortbow. You encounter a worm. Worm is nearby! Worm is nearby! Unknown command. ######### ...### # #....#### ## #§≈...≈≈≈ #. ≈§≈.~≈I #. w≈..≈ #. ≈.~ #. #§# #. #@# ## #.## # ##.# #.## ##.### ##..######## ### ###....)..###.. ########...## ##### You can see worm and a training dummy (dormant). Vanquished Creatures 2 training dummies A jackal (D:1) 4 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | daleshaircut the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 30 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 74 | D:1 | Encountered a wyvern Illustrated notes Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 19 Punch || 1 Throw: Boomerang || 1 Armour: Robe || 13 Dodge: Dodged || 14