danjamin Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (2, 18, D:1) a +0 dagger a kobold skeleton (3, 7, D:1) a bat skeleton (3, 18, D:1) a ball python skeleton (6, -6, D:1) a ball python skeleton a frilled lizard skeleton (7, -25, D:1) a frilled lizard skeleton a frilled lizard skeleton (8, -27, D:1) a frilled lizard skeleton (8, -26, D:1) a frilled lizard skeleton (9, -26, D:1) a frilled lizard skeleton (9, -6, D:1) a ball python corpse (skeletalised by now) (10, 15, D:1) a +0 short sword (17, -7, D:1) a ball python corpse (skeletalised by now) (23, -2, D:1) a +0 ring mail (25, -6, D:1) a ball python corpse (skeletalised by now) (32, 1, D:1) 4 stones (32, 20, D:1) a bat corpse (skeletalised by now) (43, -3, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (9, -3, D:2) a jackal skeleton (9, -1, D:2) a +0 whip a jackal corpse (skeletalised by now) (12, -14, D:2) a bat skeleton (18, -15, D:2) a +0 lajatang (34, -23, D:2) a frilled lizard skeleton (37, -16, D:2) a ball python corpse (skeletalised by now) (39, -30, D:2) a +0 short sword (45, -17, D:2) 9 stones Level 3 of the Dungeon [Shop] Moemiapt's Distillery a potion of heal wounds (55 gold) a potion of attraction (33 gold) a potion of attraction (33 gold) a potion of degeneration (11 gold) a potion of mutation (88 gold) a potion of mutation (88 gold) a potion of degeneration (11 gold) a potion of berserk rage (55 gold) (0, 0, D:3) a hobgoblin skeleton (0, 26, D:3) a +0 ring mail (1, 0, D:3) a +0 hand axe a +0 flail a +0 leather armour an orc skeleton (2, 0, D:3) a +0 flail an orc skeleton (11, 32, D:3) 5 stones (29, -21, D:3) a +0 dagger a +0 leather armour (41, -17, D:3) 2 poisoned darts (47, -11, D:3) a +0 hand axe a +0 ring mail (55, -26, D:3) a +0 club a +0 dagger a +0 ring mail a +0 dagger an orc skeleton (55, -25, D:3) a +1 flail of protection a +0 club a +0 leather armour (56, 14, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (2, 0, D:4) 4 stones (9, -5, D:4) an amulet of guardian spirit (10, 20, D:4) a +0 whip (15, -11, D:4) a +0 dagger a +0 sling 6 stones a goblin skeleton (17, -8, D:4) a +0 club (21, -6, D:4) a +0 short sword 5 stones an adder corpse (skeletalised by now) (21, -3, D:4) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (21, -2, D:4) a +0 giant spiked club (27, -12, D:4) an adder corpse (skeletalised by now) (34, 10, D:4) a +0 flail (54, 0, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (7, -12, D:5) a +0 trident (8, -25, D:5) a +0 sling (11, -4, D:5) the +0 robe of the Sheltering Gods {rElec Int+3 Archmagi} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. (18, -35, D:5) a +0 club (32, -11, D:5) a +0 club