Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2583535752161344414 44 darkfa11 the Grave Robber (level 3, 0/24 HPs) Began as a Vampire Necromancer on Nov 27, 2024. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (881 turns). darkfa11 the Grave Robber (Vampire Necromancer) Turns: 881, Time: 00:03:18 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 39% Magic: 1/7 EV: 11 Int: 19 God: Gold: 47 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -2), very slightly contaminated, healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 2.5 Dodging + Level 3.7 Stealth * Level 2.6 Spellcasting * Level 4.8 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 2% 1 b - Grave Claw Necr 42% 2d10 3% 2 c - Vampiric Draining Necr 21% 2d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 21% N/A 22% 4 Curse of Agony Necr 21% N/A 52% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You draw life force from the adder. You feel life coursing into your body. You feel sick. The adder barely misses you. The goblin closely misses you. Your soul wisp barely misses the adder. The frilled lizard completely misses you. Casting: Vampiric Draining (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f/p - adder Aim: an adder (almost dead, weak, ally target, soul-splintered) You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder closely misses you. The goblin closely misses you. Your soul wisp completely misses the adder. The frilled lizard closely misses you. The adder bites you but does no damage. You feel sick. Your soul wisp touches the adder but does no damage. The adder barely misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you but does no damage. Your soul wisp barely misses the frilled lizard. You feel sick. The adder attacks as it pursues you! The adder completely misses you. Your soul wisp closely misses the frilled lizard. You feel sick. You are no longer poisoned. The adder barely misses you. You see here a +0 ring mail. You hit the adder but do no damage. Your bite misses the adder. The adder is almost dead. Your soul wisp barely misses the frilled lizard. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You closely miss the adder. You bite the adder. You kill the adder! You feel sick. The goblin misses you. You miss the frilled lizard. You feel sick. The goblin hits you with a +0 club. You die... #..........<.......# #.######..#####.##.# #.# #..........†# #.# ##.#####.#..# #.# #.# #.#..# #.# #.# #.#..# #.# #.# #.#.<# #.##### #.# #.#..# ########....@###.# #.#..# ............lg...#####.#..# .###########*..........#..# #...########### #~~≈≈≈≈# ######...####.. #.S...#.#...... #.###...!...... ........#...... You could see a goblin, a frilled lizard (ally target) and a friendly soul wisp (summoned). Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins 4 quokkas 2 ball pythons A bat (D:1) A kobold (D:1) 2 rats 18 creatures vanquished. Vanquished Creatures (collateral kills) 3 endoplasms (D:1) 2 goblins (D:1) A quokka (D:1) 2 bats (D:1) 3 frilled lizards 4 rats 15 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | darkfa11 the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 214 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 564 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 564 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 567 | D:1 | Learned a level 2 spell: Grave Claw 571 | D:1 | Learned a level 3 spell: Vampiric Draining 881 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_rooms D:2: layout_loops_ring, chequers_ecumenical_altar_simple, serial_shops, shop_fountains, chequers_serial_rivers_micro_b, minmay_stone_trees_small, kennysheep_generic_room_8 Action || total ---------------------------++------- Melee: Dagger || 83 Bite || 8 Cast: Soul Splinter || 28 Vampiric Draining || 1 Use: Scroll || 2 Potion || 1 Armour: Robe || 56 Dodge: Dodged || 87