Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11383619571100902423 41 darmok the Conjurer (level 3, -4/26 HPs) Began as a Demigod Conjurer on Sept 28, 2026. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (1275 turns). darmok the Conjurer (Demigod Conjurer) Turns: 1275, Time: 00:02:34 Health: -4/26 AC: 2 Str: 8 XL: 3 Next: 16% Magic: 0/9 EV: 11 Int: 24 God: Gold: 101 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of resistance {unknown} Skills: + Level 2.1 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting + Level 3.8 Conjurations * Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Freeze Ice 8% 1d3 12% 1 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Alistair's Walking Alem Alch/Frge 2% N/A 97% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you with a +0 club! You die... ##..... #.##+##.#.##.###.#.#..... .+........#...#.................. ##......#.+...+.#.##.###.#....... #.......#...#......# #.#...<... #....#.##'##.#....# #.##.##.## #...†........###.# #.......# ##+##.#.#.#.####.# ####.#### #.#######.......# #.# ######.#########@##### #.# ....##.........j.# #. ........########## ###......# ###.....## ........# ######### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 2 endoplasms 2 hobgoblins 2 quokkas (D:1) 4 ball pythons 5 frilled lizards 3 goblins (D:1) A kobold (D:1) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | darmok the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 460 | D:1 | Reached XP level 2. HP: 17/20 MP: 2/7 695 | D:1 | Found Omont's Antique Weapon Emporium. 1230 | D:2 | Reached skill level 1 in Translocations 1240 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/9 1275 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, serial_shops, shop D:2: minmay_skewed_foursquare, layout_loops_corners, basic_altar, hangedman_glass_teeth, amcnicky_mini_corridor_feature, minmay_misc_feat_doors, minmay_joined_circles Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 2 | 2.3 Dodging | 2 | 2.1 Translocations | 1 | 1.2 Conjurations | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 49 Armour: Robe || 9 Dodge: Dodged || 3