darmok Level 1 of the Dungeon (17, -33, D:1) a +0 hand axe (18, 6, D:1) a bat skeleton (21, -25, D:1) a book of Conjurations (21, -4, D:1) a ball python skeleton (21, 11, D:1) a scarab talisman (23, 0, D:1) a bat skeleton (24, -6, D:1) a jackal skeleton (26, -6, D:1) a jackal skeleton (27, -8, D:1) a jackal skeleton (29, 3, D:1) a stone (30, 3, D:1) a stone (30, 4, D:1) a stone (31, 1, D:1) a stone (31, 2, D:1) a stone (31, 3, D:1) a stone (31, 4, D:1) 3 stones (32, 1, D:1) a stone (32, 3, D:1) 4 stones (32, 4, D:1) 4 stones (32, 7, D:1) a stone (33, 1, D:1) a stone (33, 4, D:1) 4 stones (33, 5, D:1) a stone (33, 7, D:1) a stone (34, 1, D:1) 3 stones (34, 2, D:1) 2 stones (34, 3, D:1) 4 stones (34, 4, D:1) 4 stones (34, 5, D:1) a stone (35, 1, D:1) a stone (35, 2, D:1) a stone (35, 3, D:1) a stone (35, 4, D:1) a stone (35, 5, D:1) 3 stones (36, 3, D:1) a stone (36, 4, D:1) 2 stones (37, 2, D:1) a stone (37, 3, D:1) a stone (41, -13, D:1) a +0 dagger a stone (41, -2, D:1) 3 stones a +0 club Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (7, -27, D:2) an orb of pyromania (8, -45, D:2) a stone a +0 club a kobold skeleton (13, 7, D:2) a +0 whip (18, -25, D:2) a quokka skeleton (18, -22, D:2) an orb of pyromania (21, -31, D:2) a +0 sling (21, -4, D:2) 9 gold pieces (22, -5, D:2) a potion of curing (23, -6, D:2) 15 gold pieces (23, -5, D:2) a +0 leather armour (25, -7, D:2) a +0 club (27, -12, D:2) a +0 hand axe (39, 7, D:2) a bat corpse (skeletalised by now) (41, -12, D:2) the medusa talisman "Ihaewoh" {rF+ rC++ Will- Str+2} [medusa talisman] rF+: It protects you from fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+2: It affects your strength (+2). (48, -8, D:2) 5 stones a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin (2, -11, D:3) a hobgoblin skeleton (9, -4, D:3) a +0 dagger a goblin skeleton (11, -25, D:3) a +0 dagger a kobold skeleton (13, -15, D:3) 3 poisoned darts a +0 trident (19, -21, D:3) a +0 club an orc skeleton (19, -20, D:3) a +0 morningstar a +0 leather armour an orc skeleton (19, -18, D:3) an adder skeleton (20, -42, D:3) a hobgoblin skeleton (23, -4, D:3) a +0 robe (24, -20, D:3) a +0 flail 3 boomerangs a rat skeleton an orc skeleton (27, -39, D:3) a +0 club (27, -38, D:3) a hobgoblin skeleton (28, -42, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, -39, D:3) a +0 dagger a +0 dagger (29, -42, D:3) the hobgoblin corpse of Robin (skeletalised by now) (30, -42, D:3) a +0 club a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (33, 16, D:3) a +0 short sword 3 poisoned darts (34, 16, D:3) a +0 dagger 2 stones a +0 whip a kobold skeleton an orc skeleton (37, -39, D:3) a hobgoblin skeleton (37, -23, D:3) a +0 hand axe an orc skeleton (40, -33, D:3) a +0 dagger a goblin skeleton (41, -33, D:3) a +0 robe a +0 scythe (42, -4, D:3) a ball python skeleton (43, -12, D:3) a +0 scale mail (44, 3, D:3) an orb of mesmerism (49, -10, D:3) a +0 dagger (56, -40, D:3) the +6 dagger of Qasedoukk {heavy, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, -23, D:3) a +0 short sword Level 4 of the Dungeon (0, 13, D:4) a +0 dagger (9, 15, D:4) a +0 mace (17, 20, D:4) a +0 falchion (19, 7, D:4) a +0 short sword a +0 leather armour (35, -1, D:4) a parchment of Searing Ray (35, 15, D:4) a +0 club (42, -2, D:4) a jackal skeleton (50, -5, D:4) a +0 short sword (50, 0, D:4) a +0 spear a gnoll corpse (skeletalised by now) (50, 1, D:4) a +0 spear a gnoll skeleton (52, 1, D:4) a +0 halberd (52, 3, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +3 trident (still there?) a +0 robe (still there?) (3, 1, D:5) a quill talisman (6, -4, D:5) a +0 sling (13, 8, D:5) a +0 war axe (25, -14, D:5) a +0 club (26, -11, D:5) a +0 whip a +0 hand axe an orc corpse (skeletalised by now) (27, -11, D:5) a +2 flail of protection the Ecumenical Temple