Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4350040691578302117 79 darmok the Conjurer (level 3, -4/29 HPs) Began as a Demigod Conjurer on Oct 5, 2026. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1990 turns). darmok the Conjurer (Demigod Conjurer) Turns: 1990, Time: 00:02:36 Health: -4/29 AC: 3 Str: 12 XL: 3 Next: 97% Magic: 0/9 EV: 11 Int: 20 God: Gold: 36 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak {Air} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons d - a +2 quarterstaff of chaos Missiles b - a javelin (quivered) Armour a - a +0 robe (worn) c - a +0 cloak of air (worn) Scrolls c - 2 scrolls of blinking {unknown} e - a scroll of revelation {unknown} h - a scroll of torment {unknown} k - a scroll of identify {unknown} Potions g - 2 potions of magic d - 2 potions of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of lignification {unknown} Skills: * Level 2.0 Fighting + Level 1.1 Armour - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.5 Spellcasting - Level 3.6 Conjurations + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 11% N/A 26% 3 Passwall Erth 2% N/A 41% 3 Sigil of Binding Hex 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. The gnoll barely misses you. The gnoll barely misses you. The gnoll hits you with a +0 flail. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! Throw: 3 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 56% to hit) You throw a javelin. The javelin closely misses the gnoll. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll barely misses you. The gnoll hits you but does no damage. Throw: 2 javelins Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 56% to hit) You throw a javelin. The javelin pierces through the gnoll. You kill the gnoll! The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Your Fighting skill increases to level 2! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! You die... ###.# ##+## .# #.# ###.# .# ####.# ##.#.##### .# ##....#######....#.(.. #...#................. #....######........... ##..## ##.......... ♣....♣ ##.j)j..... ♣♣...♣ ##@#...... ♣♣.♣♣ ### >.... ♣♣.♣ #... ♣.♣♣ .. ♣♣.♣ . ♣.♣♣ ##†## #...# #...# You could see 2 gnolls. Vanquished Creatures Crazy Yiuf (D:2) A gnoll (D:2) 2 adders (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:2) 2 bats (D:2) 4 endoplasms 4 goblins 2 kobolds (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | darmok the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 967 | D:2 | Reached skill level 1 in Fighting 967 | D:2 | Reached XP level 2. HP: 23/23 MP: 7/7 1029 | D:2 | Learned a level 2 spell: Searing Ray 1663 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/9 1822 | D:2 | Encountered Crazy Yiuf 1857 | D:2 | Killed Crazy Yiuf 1858 | D:2 | Reached skill level 1 in Armour 1858 | D:2 | Reached skill level 1 in Translocations 1990 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic, serial_glass, glass_columns_c, glass_columns_b D:2: layout_loops_corners, nicolae_underground_beach, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.5 Fighting | 1 2 | 2.0 Armour | 1 | 1.1 Translocations | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Throw: Javelin || 19 Cast: Magic Dart || 60 Searing Ray || 2 Armour: Robe || 17 Dodge: Dodged || 13