Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17753991937650939890 (custom seed) 4340 darmok the Trooper (level 9, -5/78 HPs) Began as a Demigod Conjurer on Oct 14, 2026. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 9 of the Dungeon. The game lasted 00:13:41 (10457 turns). darmok the Trooper (Demigod Conjurer) Turns: 10457, Time: 00:13:41 Health: -5/78 AC: 13 Str: 18 XL: 9 Next: 88% Magic: 9/22 EV: 25 Int: 27 God: Gold: 209 SH: 0 Dex: 16 Spells: 6/21 levels left rFire . . . (100%) a - +5 hammer of the Gloaming {freeze, rPois Int+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) j - +5 ring mail of Wariness {Regen+} rPois + (33%) (no helmet) rElec . (100%) s - +0 cloak {Stlth+} rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... t - amulet of the acrobat Stlth ++ c - +4 ring of slaying HPRegen 1.13/turn h - +6 ring of strength MPRegen 0.18/turn %: acrobat @: acrobatic A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 509 gold pieces. You spent 300 gold pieces at shops. Inventory: Hand Weapons a - the +5 hammer of the Gloaming (weapon) {freeze, rPois Int+3} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. b - the +5 flail of Zumuh {flame, rC++ Dex+2} (You took it off a goblin on level 3 of the Dungeon) rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. g - a +1 dagger of freezing p - the +2 hammer of Caniq {concuss, rF+ Int+3} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. q - the +8 hammer of Instinct {flame, rF+ Int+3} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles k - 7 poisoned darts l - a throwing net m - 3 boomerangs u - a curare-tipped dart Armour e - a +0 pair of gloves (worn) i - a +1 hat j - the +5 ring mail of Wariness (worn) {Regen+} (You found it on level 3 of the Dungeon) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. r - a +0 robe s - a +0 cloak of stealth (worn) Jewellery c - a +4 ring of slaying (worn) d - a ring of protection from cold f - a ring of poison resistance h - a +6 ring of strength (worn) n - a ring of resist corrosion o - a ring of willpower t - an amulet of the acrobat (worn) Wands e - a wand of paralysis (13) b - a wand of acid (17) f - a wand of mindburst (9) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of fear {unknown} h - 3 scrolls of enchant weapon {unknown} k - 3 scrolls of fog {unknown} l - a scroll of immolation {unknown} m - a scroll of amnesia {unknown} u - a scroll of silence {unknown} v - 2 scrolls of blinking {unknown} y - a scroll of noise {unknown} z - a scroll of acquirement {unknown} B - 3 scrolls of poison {unknown} C - a scroll of teleportation {unknown} D - 2 scrolls of revelation {unknown} Potions g - a potion of magic d - 4 potions of brilliance {unknown} f - 2 potions of lignification {unknown} j - 7 potions of curing {unknown} n - 4 potions of heal wounds {unknown} o - a potion of berserk rage {unknown} p - 2 potions of ambrosia {unknown} q - 2 potions of attraction {unknown} s - a potion of moonshine {unknown} t - a potion of mutation {unknown} x - 2 potions of might {unknown} Skills: * Level 6.8 Fighting - Level 1.0 Throwing + Level 4.5 Armour - Level 2.4 Dodging - Level 2.0 Stealth * Level 6.5 Spellcasting - Level 5.0 Conjurations - Level 3.0 Translocations + Level 2.3 Fire Magic + Level 2.6 Air Magic - Level 2.0 Earth Magic + Level 3.5 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 21% 4 d - Brom's Barrelling Bo Conj/Erth 27% 2d6 24% 4 e - Flame Wave Conj/Fire 28% 2d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 50% N/A 3% 1 Kiss of Death Conj/Necr 88% 2d12 3% 1 Sandblast Erth 38% 2d10 4% 1 Lesser Beckoning Tloc 50% N/A 4% 2 Scorch Fire 42% 2d6 6% 2 Passwall Erth 19% N/A 14% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 16% 2 Frozen Ramparts Ice 16% 1d3 30% 3 Fulminant Prism Conj/Alch 11% 3d9 36% 4 Awaken Armour Erth/Frge 28% N/A 56% 4 Summon Seismosaurus Egg Summ/Erth 14% N/A 56% 4 Diamond Sawblades Frge 4% 4d4 100% 7 Magnavolt Erth/Air 10% 4d11 100% 7 Summon Hydra Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:7 Lair (0/5) D:8 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Shops: D:5 [([:= D:6 = Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You thump the rock fish! You freeze the rock fish. You kill the rock fish! The orc priest looks satisfied for a moment. The orc warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc warrior hits you but does no damage. You see here a +0 club. The orc warrior unwields a +0 flail. The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. The arrow completely misses you. The orc priest casts a cantrip, but nothing happens. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 orcbow, wearing a +0 chain mail and carrying a +0 flail (lightly wounded, 78% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The searing ray hits the orc warrior! The orc warrior is severely wounded. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc warrior shoots an arrow. The arrow misses you. The searing ray hits the orc warrior. The orc warrior is almost dead. The searing ray hits the orc priest. The orc priest is almost dead. You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ..### ....## ######## .....### #......### .......## #........# ##......#####.......# ###......###......## ###......##....## ###.....)############ ###..).o)o@<.<.....# #...........#..........# .......###############.# ...#### ### ## You could see an orc warrior and an orc priest. Vanquished Creatures Grinder (D:5) Prince Ribbit (D:5) A hornet (D:8) 6 yaks (D:8) 2 water moccasins (D:7) 2 kobold geomancers (D:8) 3 orc warriors An ice beast (D:6) 2 black bears An ogre (D:6) A kobold brigand (D:8) 2 bullfrogs (D:7) 3 scorpions 2 rock fish (D:9) 6 killer bees (D:8) 2 howler monkeys (D:7) 2 bombardier beetles A hound (D:4) 2 jellies Crazy Yiuf (D:5) 4 orc priests 2 sleepcaps A drude (D:7) 5 iguanas 3 clockroaches Natasha (thrice) (D:2) 8 orc wizards 9 adders 2 ufetubi (D:6) 6 dart slugs 26 orcs 4 endoplasms 7 hobgoblins 4 jackals 6 quokkas 12 ball pythons 7 bats 3 frilled lizards 3 goblins 6 kobolds 7 rats 170 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | darmok the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 637 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 804 | D:1 | Reached skill level 1 in Fighting 1372 | D:2 | Encountered Natasha 1579 | D:2 | Learned a level 2 spell: Searing Ray 1620 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/8 1638 | D:2 | Killed Natasha 1816 | D:2 | Encountered Natasha 1820 | D:2 | Killed Natasha 1821 | D:2 | Reached XP level 4. HP: 30/36 MP: 4/10 1961 | D:2 | Encountered Natasha 1972 | D:2 | Killed Natasha 2493 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2703 | D:3 | Reached skill level 1 in Throwing 2834 | D:3 | Reached XP level 5. HP: 41/42 MP: 7/12 2892 | D:3 | Encountered a black bear 2899 | D:3 | Killed a black bear 3173 | D:3 | Identified the +5 ring mail of Wariness {Regen+} 3187 | D:3 | Reached skill level 1 in Translocations 3273 | D:3 | Identified the +5 flail of Zumuh {flame, rC++ Dex+2} 4146 | D:4 | Reached XP level 6. HP: 51/51 MP: 7/14 4223 | D:4 | Reached skill level 1 in Armour 4700 | D:4 | Identified the +0 chain mail of Conscience {rC- MP-10 Int+7 | SInv} 4981 | D:5 | Entered Level 5 of the Dungeon 4981 | D:5 | Found Giegoatuo's Antique Armour Emporium. 5255 | D:5 | Found Idint's Armour Boutique. 5356 | D:5 | Reached XP level 7. HP: 41/58 MP: 3/16 5819 | D:5 | Identified the +2 hammer of Caniq {concuss, rF+ Int+3} 5821 | D:5 | Encountered Crazy Yiuf 5822 | D:5 | Identified the +8 hammer of Instinct {flame, rF+ Int+3} 5828 | D:5 | Identified the +5 hammer of the Gloaming {freeze, rPois | Int+3} 5843 | D:5 | Killed Crazy Yiuf 5884 | D:5 | Learned a level 4 spell: Brom's Barrelling Boulder 5981 | D:5 | Encountered Grinder 5990 | D:5 | Paralysed by Grinder for 4.5 turns 5995 | D:5 | Killed Grinder 5997 | D:5 | Reached skill level 1 in Earth Magic 6243 | D:5 | Found Qagoe's Jewellery Shop. 6299 | D:5 | Found Jaanim's Book Emporium. 6456 | D:5 | Reached skill level 1 in Evocations 6456 | D:5 | Reached XP level 8. HP: 67/67 MP: 15/18 6684 | D:5 | Encountered Prince Ribbit 6695 | D:5 | Killed Prince Ribbit 6867 | D:5 | Found Veogyqui's Antique Weapon Boutique. 7057 | D:6 | Reached skill level 5 in Conjurations 7183 | D:6 | Reached skill level 5 in Fighting 7183 | D:6 | Reached skill level 5 in Spellcasting 7405 | D:6 | Found Gephayll's Jewellery Shop. 7437 | D:6 | Bought an amulet of the acrobat for 300 gold pieces 8028 | D:7 | Reached skill level 1 in Air Magic 8092 | D:7 | Reached XP level 9. HP: 75/75 MP: 15/21 8181 | D:7 | Learned a level 4 spell: Flame Wave 8564 | D:7 | Found a statue of an orb of winter. 8566 | D:7 | Found a statue of an orb of winter. 8585 | D:7 | Found a staircase to the Ecumenical Temple. 8748 | D:8 | Found a staircase to the Lair. 9045 | D:8 | Reached skill level 1 in Fire Magic 10457 | D:9 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring, chequers_serial_rivers_micro_a, serial_park_tiny_pond D:2: layout_rooms, basic_altar, uniq_natasha D:3: layout_loops_corners, nicolae_overflow_crystal_walls, minmay_starry_boxes D:4: layout_rooms, nicolae_ru_the_path_less_chosen D:5: layout_cave_pools, serial_shops, shop, nicolae_shop_tiny_statue_garden, nicolae_shop_swords_in_saltire, nicolae_shop_well_armoured, nicolae_stop_n_shop_1, guppyfry_early_orc_mine, uniq_crazy_yiuf_cottage, uniq_grinder, uniq_prince_ribbit1 D:6: layout_rooms, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_l, serial_shops, nicolae_shop_gaudy_bauble D:7: layout_basic, minmay_temple_entry_nine_rooms, kennysheep_generic_room_13 D:8: layout_loops_corners, lair_entry_dummy D:9: minmay_tri_box, layout_cave_pods, orc_0_dummy, serial_column_ruins, column_ruins_open_small, column_ruins_open_small, column_ruins_open_large Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 2 3 4 5 6 | 6.5 Fighting | 1 2 3 4 5 6 | 6.8 Dodging | 2 | 2.4 Throwing | 1 | 1.0 Conjurations | 4 5 | 5.0 Translocations | 1 2 3 | 3.0 Armour | 2 3 4 | 4.5 Stealth | 2 | 2.0 Earth Magic | 1 2 | 2.0 Evocations | 1 2 3 | 3.5 Air Magic | 1 2 | 2.6 Fire Magic | 2 | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 5 | 22 | 84 || 111 Melee: Unarmed | 5 | | || 5 Dagger | | 15 | || 15 Flail | | 7 | 8 || 15 Mace | | | 76 || 76 Cast: Magic Dart | 55 | 68 | 104 || 227 Searing Ray | 2 | 31 | 38 || 71 Flame Wave | | | 2 || 2 Stab: Sleeping | | | 2 || 2 Armour: Robe | 9 | 24 | || 33 Ring mail | | 21 | 137 || 158 Dodge: Dodged | 12 | 40 | 121 || 173