Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5012436876790756222 56 dashflash100 the Firebug (level 3, -1/19 HPs) Began as a Deep Elf Fire Elementalist on Jan 13, 2025. Slain by Ijyb ... wielding a +2 dagger of venom (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:50 (1787 turns). dashflash100 the Firebug (DEFE) Turns: 1787, Time: 00:02:54 Health: -1/19 AC: 2 Str: 5 XL: 3 Next: 71% Magic: 2/9 EV: 16 Int: 21 God: Gold: 61 SH: 0 Dex: 15 Spells: 2/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-1 -> -20) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +5 ring of evasion (left hand) j - a +6 ring of strength Potions h - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 1.1 Conjurations - Level 5.2 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 50% 2d7 2% 2 c - Magic Dart Conj 28% 1d4 9% 1 d - Searing Ray Conj 14% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Inner Flame Hex/Fire 14% N/A 14% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 Flame Wave Conj/Fire 16% 2d7 34% 4 Passwall Erth 3% N/A 36% 3 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Alch 2% 3d5 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up here. You can't go down here! The magic dart hits Ijyb but does no damage. The magic dart hits Ijyb but does no damage. Ijyb zaps a wand. The bolt of light misses you. The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. The bolt of light misses you. The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 leather armour of cold resistance and carrying a wand of light (lightly wounded, 67% to hit) The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. (Press . to maintain the ray.) The searing ray hits Ijyb! Ijyb is moderately wounded. Ijyb hits you with a +2 dagger of venom! You are lethally poisoned! The searing ray hits Ijyb. Ijyb is moderately wounded. You feel very sick. Ijyb hits you with a +2 dagger of venom. You are more poisoned. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. Ijyb hits you with a +2 dagger of venom. You die... Ijyb moans, "Good help so hard to find!" .. .# .# ###.#.# #.<...# #.#.### #.#.# #.#.# #@#§§ #g#§# ##<#§#### #.......# #..#.##.# #..#.# #... . #.## ## #. You could see Ijyb. Vanquished Creatures Terence (D:2) An adder (D:2) 4 ball pythons 2 endoplasms (D:1) 2 goblins (D:2) 3 quokkas 2 bats 2 frilled lizards 2 kobolds 3 rats 22 creatures vanquished. Vanquished Creatures (others) 83 foxfires 83 creatures vanquished. Grand Total: 105 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dashflash100 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 549 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 552 | D:1 | Learned a level 2 spell: Scorch 635 | D:1 | Reached skill level 4 in Fire Magic 1205 | D:2 | Noticed Terence 1215 | D:2 | Killed Terence 1216 | D:2 | Reached skill level 5 in Fire Magic 1216 | D:2 | Reached XP level 3. HP: 7/19 MP: 5/9 1384 | D:2 | Learned a level 1 spell: Magic Dart 1387 | D:2 | Learned a level 2 spell: Searing Ray 1777 | D:3 | Noticed Ijyb 1787 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic D:2: layout_basic, uniq_terence D:3: layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 1.1 Action || total ---------------------------++------- Cast: Foxfire || 56 Scorch || 4 Magic Dart || 20 Searing Ray || 1 Use: Potion || 1 Scroll || 6 Armour: Robe || 7 Dodge: Dodged || 7