Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3278182321963832658 42 dashflash100 the Magician (level 3, 25/25 HPs) Began as a Djinni Fire Elementalist on Jan 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:32 (1229 turns). dashflash100 the Magician (DjFE) Turns: 1229, Time: 00:02:33 Health: 25/25 AC: 2 Str: 7 XL: 3 Next: 77% Gold: 68 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + + (no weapon) rCold x x . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of fire HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of fire (left hand) Scrolls d - a scroll of identify {unknown} h - a scroll of amnesia {unknown} Potions b - a potion of cancellation {unknown} c - a potion of ambrosia {unknown} g - a potion of enlightenment {unknown} Skills: - Level 2.6 Dodging - Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 3% 1 b - Scorch Fire 50% 2d7 4% 2 c - Volatile Blastmotes Fire/Tloc 50% 2d14 10% 3 d - Inner Flame Hex/Fire 25% N/A 10% 3 e - Flame Wave Conj/Fire 25% 2d8 32% 4 f - Sandblast Erth 32% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the adder. You kill the adder! You hear a loud squeak. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm's fire resistance burns away. Unknown command. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ribbon worm. The ribbon worm is burned terribly! The ribbon worm is severely wounded. A rat comes into view. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the rat. You kill the rat! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start waiting. Done waiting. You now have 68 gold pieces (gained 6). d - a scroll labelled OBOARU PENITE Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.#.#..# #.......#.... ........†# #.......#.#.. #.#.#.#..############......... ..........#≈≈≈§≈≈≈≈≈#.....#### #.#.#.#...................# # .........##§≈≈≈≈§≈≈≈#.....#### #.#.#.#...###########....##... .......[..#################... .####........@....... ....... #.....########### #####... #.[...# #......< #.....# #....... #.....# #....... #.....# #....... ###.### #....... #. #....... ........ There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:2) A ball python (D:1) 3 bats 2 endoplasms (D:2) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins A kobold (D:2) A quokka (D:2) 4 frilled lizards 4 rats 26 creatures vanquished. Vanquished Creatures (others) 135 foxfires 135 creatures vanquished. Grand Total: 161 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dashflash100 the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | dashflash100 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 364 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 871 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 871 | D:2 | Learned a level 1 spell: Sandblast 1229 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms D:2: layout_basic, chequers_ecumenical_altar_simple_redux, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, feat_on_display, minmay_strange_pillars, due_unseen_surprise, grunt_ministairs_3, amcnicky_mini_rare_corridor_liquid Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Foxfire || 81 Scorch || 7 Use: Scroll || 4 Armour: Robe || 2 Dodge: Dodged || 2