davamar Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -21, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (8, -3, D:1) a +0 dagger (21, -13, D:1) a +0 whip a +0 dagger a kobold skeleton a goblin skeleton (22, -14, D:1) a rat skeleton (26, -12, D:1) a bat corpse (skeletalised by now) (30, -8, D:1) a +0 dagger (30, 1, D:1) a +0 short sword (31, -8, D:1) a +0 robe a hobgoblin corpse (skeletalised by now) (32, 8, D:1) a +0 ring mail (34, -4, D:1) a bat corpse (skeletalised by now) (36, -9, D:1) a hobgoblin skeleton (37, -22, D:1) a +0 club (42, -26, D:1) a +0 leather armour (47, -24, D:1) a frilled lizard skeleton (52, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 6, D:2) a frilled lizard corpse (8, 8, D:2) a rat corpse (9, 5, D:2) an adder corpse (14, 10, D:2) a +0 hammer (14, 11, D:2) a +0 hammer (14, 12, D:2) a +0 hammer (15, 10, D:2) a +0 hammer (15, 11, D:2) the +3 hammer of the Revolution {elec, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (16, 4, D:2) a +0 hammer (16, 6, D:2) a +0 hammer (16, 7, D:2) a +0 hammer (16, 10, D:2) a +0 hammer (16, 11, D:2) a +0 hammer (16, 12, D:2) a +0 hammer (17, 3, D:2) a +0 hammer (17, 5, D:2) a +0 hammer (23, 20, D:2) a quokka corpse (skeletalised by now) (25, -21, D:2) a jackal corpse (skeletalised by now) (25, 11, D:2) a +0 leather armour (28, 9, D:2) 6 poisoned darts (34, 15, D:2) a hobgoblin corpse (skeletalised by now) (36, -18, D:2) 2 flux baubles (38, -26, D:2) a +0 helmet of light (45, -13, D:2) a +0 leather armour (45, -7, D:2) a ball python corpse (skeletalised by now)