davamar Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, -16, D:1) a +0 trident (4, 11, D:1) a bat skeleton (10, 16, D:1) a +0 club a kobold corpse (skeletalised by now) (19, 6, D:1) a hobgoblin skeleton (22, 6, D:1) a +0 club (22, 13, D:1) a +0 buckler (23, 28, D:1) a quokka corpse (skeletalised by now) (24, -16, D:1) a +2 dagger of venom a goblin corpse (skeletalised by now) (25, 11, D:1) a bat skeleton (25, 39, D:1) a bat corpse (skeletalised by now) (26, -1, D:1) a +0 dagger (27, -2, D:1) a hobgoblin corpse (skeletalised by now) (28, 42, D:1) a +0 club a +0 dagger (30, -3, D:1) a +1 dagger of protection 5 stones (35, 27, D:1) a +0 club a rat corpse (skeletalised by now) (37, -16, D:1) a +0 dagger 2 stones (38, 16, D:1) a quokka skeleton (42, 5, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of attraction (4, -4, D:2) a jackal corpse (7, -5, D:2) a potion of heal wounds (11, -8, D:2) the +0 robe of the Avant Garde God {rCorr Str+2 SInv} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (21, -14, D:2) a +0 club a goblin corpse (22, -21, D:2) 2 javelins (26, -18, D:2) a +0 quarterstaff (29, -15, D:2) a +0 falchion (31, -22, D:2) a +0 club (32, -21, D:2) a rat corpse (39, -6, D:2) a +0 dagger (45, -25, D:2) a hobgoblin corpse (51, -25, D:2) 2 atropa-tipped darts