davamar Level 1 of the Dungeon (2, 0, D:1) 2 flux baubles (5, 19, D:1) a +0 club (14, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (18, -2, D:1) a quokka corpse (skeletalised by now) (19, -1, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (21, -10, D:1) a bat corpse (skeletalised by now) (22, -8, D:1) a +0 robe (29, 14, D:1) a bat corpse (skeletalised by now) (29, 16, D:1) a +0 spear a bat corpse (skeletalised by now) (31, 19, D:1) an orb of glass (32, 10, D:1) a +0 long sword (36, 4, D:1) a +0 short sword (37, -3, D:1) a +0 dagger (37, 8, D:1) a quokka skeleton (38, -1, D:1) a ball python skeleton (38, 8, D:1) a +0 club a goblin skeleton (38, 9, D:1) a bat skeleton (40, -3, D:1) a ball python skeleton Level 2 of the Dungeon [Shop] Eryocrau's Jewellery Boutique a +4 ring of slaying (unknown) (468 gold) an amulet of faith (520 gold) a +6 ring of intelligence (unknown) (468 gold) a ring of resist corrosion (unknown) (260 gold) an amulet of guardian spirit (unknown) (390 gold) an amulet of wildshape (unknown) (390 gold) a ring of protection from fire (unknown) (325 gold) the medusa talisman of the Sneaky Xalams {-Tele rF+ Will+ Int+4} (630 gold) [medusa talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (4, 4, D:2) a +0 dagger (7, 30, D:2) a +0 long sword (8, 25, D:2) a hobgoblin corpse (skeletalised by now) (9, 24, D:2) a +0 sling (10, 12, D:2) a hobgoblin skeleton (20, 16, D:2) a frilled lizard skeleton (21, 12, D:2) a frilled lizard skeleton (22, 1, D:2) a frilled lizard corpse (skeletalised by now) (23, 14, D:2) the quill talisman "Koli" {rElec} [quill talisman] rElec: It insulates you from electricity. (25, 16, D:2) a +0 hand axe (32, 24, D:2) a +0 club a +0 sling (33, 12, D:2) a bat corpse (skeletalised by now) (34, 12, D:2) a +0 dagger an adder corpse (skeletalised by now) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (34, 28, D:2) a medusa talisman (37, 9, D:2) a +0 short sword (38, 5, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Kijor's Armour Shoppe a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 leather armour (22 gold) a +0 plate armour (198 gold) a +0 ring mail (44 gold) an orb of guile (286 gold) a +0 leather armour (22 gold) the orb of Theory {Stardust, Int-2 Dex+3 Conj Fire} (487 gold) Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (1, 1, D:3) an adder corpse (skeletalised by now) (5, -13, D:3) the +5 sling "Hadel" {heavy, *Slow rC++ Will+ rCorr} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (5, -4, D:3) a +0 leather armour (14, -3, D:3) a +0 rapier (16, -18, D:3) an adder corpse (skeletalised by now) (16, -6, D:3) a +0 ring mail (21, 18, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (22, -15, D:3) a quokka corpse (skeletalised by now) (22, 30, D:3) a +0 sling (24, -16, D:3) a +0 leather armour (24, -2, D:3) a ball python skeleton (27, 13, D:3) a +0 leather armour (28, 7, D:3) a +0 dagger (38, -10, D:3) a +0 club (40, 12, D:3) a +0 whip 3 stones (44, 7, D:3) a +0 leather armour (44, 20, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (3, -3, D:4) a +0 great sword of electrocution (9, -6, D:4) a quokka corpse (skeletalised by now) (9, 3, D:4) a hound skeleton (11, 2, D:4) a +0 dagger (12, 25, D:4) a +0 robe (16, 21, D:4) the felid corpse of Natasha (skeletalised by now) (17, -9, D:4) a +0 scale mail (19, 28, D:4) a +0 dagger (22, 3, D:4) a quokka corpse (skeletalised by now) (26, 21, D:4) the felid corpse of Natasha (skeletalised by now) (29, 14, D:4) a hound skeleton (30, 14, D:4) an adder skeleton (31, 15, D:4) a +1 scythe of entangling a +2 robe of cold resistance the human skeleton of Sigmund (31, 19, D:4) a +0 rapier (39, 32, D:4) the +1 leather armour of Zaczires {Rampage rPois rN+ Int-3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (40, 24, D:4) a +0 glaive (50, 43, D:4) a +4 long sword (54, 34, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, 6, D:5) a parchment of Soul Splinter (3, 2, D:5) a +0 club (still there?) a +0 dagger (still there?) 10 poisoned darts (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (3, 3, D:5) a +0 short sword of venom (still there?) a potion of curing (still there?) a kobold corpse (still there?) (4, 0, D:5) a +0 club a kobold corpse (4, 1, D:5) a +0 dagger a +0 robe (4, 2, D:5) a +0 falchion (4, 3, D:5) a +0 whip (still there?) 3 poisoned darts (still there?) a kobold corpse (still there?) (5, 2, D:5) a +0 short sword (17, 7, D:5) a +0 short sword (19, 1, D:5) a clockroach corpse (21, 18, D:5) a +0 rapier a +0 leather armour the human skeleton of Eustachio (22, 17, D:5) a +2 vampiric whip a +0 flail a +0 spear a gnoll skeleton a gnoll skeleton (23, 16, D:5) a +0 spear (36, 19, D:5) a +0 kite shield a +0 buckler a +0 scale mail (38, 9, D:5) a +0 ring mail