davamar Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, -18, D:1) a dwarf skeleton (3, 8, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (4, -18, D:1) a dwarf skeleton (4, -13, D:1) a dwarf skeleton (5, -16, D:1) a dwarf skeleton (5, -13, D:1) a dwarf skeleton (6, -17, D:1) a dwarf skeleton (13, -30, D:1) a +0 club (14, -40, D:1) a +0 dagger a kobold corpse (skeletalised by now) (15, -38, D:1) a jackal corpse (skeletalised by now) (15, -28, D:1) a +0 spear (15, -5, D:1) a rat corpse (skeletalised by now) (16, -38, D:1) a jackal corpse (skeletalised by now) (16, 7, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (19, -35, D:1) a quokka skeleton (19, -30, D:1) a +0 robe (20, -28, D:1) a +0 short sword (20, -9, D:1) 2 poisoned darts (21, -26, D:1) a rat skeleton (33, -29, D:1) a parchment of Construct Spike Launcher (34, -31, D:1) a +2 dagger of electrocution a kobold corpse (skeletalised by now) (36, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, -49, D:1) a bat corpse (skeletalised by now) (47, -23, D:1) a +0 club a goblin skeleton (52, 3, D:1) a +0 club (53, -17, D:1) a ball python corpse (skeletalised by now) (54, -37, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a medusa talisman (1, -30, D:2) the +9 spear of Action {spect, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (4, -14, D:2) a +0 buckler (5, 8, D:2) the felid corpse of Natasha (skeletalised by now) (5, 18, D:2) a +0 club a +0 sling (8, -2, D:2) a +0 scale mail (10, -37, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, -3, D:2) a +0 sling (23, -20, D:2) a +0 sling (32, 8, D:2) a +0 sling (36, -21, D:2) a quokka skeleton (38, -4, D:2) a jackal skeleton (39, -4, D:2) a jackal skeleton a jackal skeleton (42, 9, D:2) a ball python corpse (skeletalised by now) (45, -39, D:2) a jackal corpse (skeletalised by now) (49, 8, D:2) the +0 robe of Nehe {Rampage rElec rC- rN++} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (53, 6, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (54, -29, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, 8, D:3) a +3 quarterstaff (6, 17, D:3) a +0 robe a hobgoblin skeleton (7, 34, D:3) a +0 ring mail (8, 10, D:3) a +0 quarterstaff (11, 33, D:3) a +0 club a goblin skeleton (11, 34, D:3) a +0 club a +0 club a +0 sling a goblin skeleton a goblin skeleton a hobgoblin skeleton (12, 34, D:3) a hobgoblin skeleton (13, 33, D:3) a +0 short sword a +0 animal skin a +0 helmet a hobgoblin skeleton the hobgoblin skeleton of Robin (13, 34, D:3) a +0 club (15, 35, D:3) a +0 club a +0 sling a goblin skeleton (20, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now) (27, 16, D:3) a +0 whip a kobold corpse (skeletalised by now) (28, -5, D:3) a +0 dagger (28, 31, D:3) a +0 hand axe (28, 33, D:3) a +0 hand axe (30, -2, D:3) a +0 robe (30, 26, D:3) a +0 whip 3 stones a kobold corpse (skeletalised by now) (32, 33, D:3) a +0 scale mail (33, 40, D:3) a ball python corpse (skeletalised by now) (34, -16, D:3) a +0 club (36, 11, D:3) a jackal skeleton (37, 9, D:3) a jackal skeleton (38, 30, D:3) a +0 whip a kobold corpse (skeletalised by now) (48, 20, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 4 poisoned darts (8, -14, D:4) a ball python corpse (37, -5, D:4) a scroll of poison (42, -6, D:4) a scorpion corpse