davamar Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -9, D:1) a ball python skeleton (16, -18, D:1) a ball python corpse (skeletalised by now) (24, 17, D:1) a hobgoblin corpse (skeletalised by now) (26, 2, D:1) a +0 dagger (38, -17, D:1) a quokka corpse (skeletalised by now) (44, 9, D:1) the spore talisman of Fashionability {Harm Int+3} [spore talisman] Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (47, 10, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 9, D:2) a +0 hand axe (3, 6, D:2) a +0 whip (14, -15, D:2) a bat corpse (skeletalised by now) (19, 14, D:2) a +0 club a gnoll skeleton (25, 22, D:2) a +0 ring mail (25, 27, D:2) an adder corpse (skeletalised by now) (30, 31, D:2) a bat corpse (skeletalised by now) (34, 25, D:2) a +0 dagger (38, 23, D:2) a ball python corpse (skeletalised by now) (41, -3, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (4, -14, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (4, -6, D:3) a +0 whip (5, -14, D:3) a +1 whip of flaming 4 stones a kobold skeleton (6, -15, D:3) a rat skeleton (7, -21, D:3) a +0 buckler (13, -21, D:3) a +0 leather armour (13, -9, D:3) a +0 scale mail (25, -20, D:3) 6 poisoned darts (25, -14, D:3) 5 stones a +0 club a bat skeleton a hobgoblin skeleton a bat skeleton (25, -12, D:3) a bat skeleton (25, -11, D:3) a +0 halberd a gnoll skeleton (26, -14, D:3) an adder skeleton (26, -12, D:3) a +0 short sword (26, -11, D:3) a +0 halberd a gnoll skeleton (27, -13, D:3) a bat skeleton (27, -12, D:3) a +0 club (27, -5, D:3) a bat skeleton (28, -11, D:3) a bat skeleton (28, -7, D:3) a quokka skeleton (28, -1, D:3) a hobgoblin skeleton (30, -13, D:3) a +0 dagger a goblin skeleton (39, 5, D:3) a +0 hammer (40, 8, D:3) a +3 quarterstaff of chaos (42, -15, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (2, -13, D:4) the +4 demon blade of Gallantry {speed, ^Contam rElec Str+3 SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (2, 3, D:4) a +0 short sword a kobold corpse (skeletalised by now) (3, -14, D:4) a +0 club a kobold corpse (skeletalised by now) (3, 3, D:4) a +0 hand axe a +0 whip a kobold corpse (skeletalised by now) (5, -13, D:4) a +0 ring mail (6, -23, D:4) a +0 club a +0 ring mail (6, 1, D:4) a black bear skeleton (9, -6, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (12, -31, D:4) a +0 scale mail (16, -7, D:4) a +0 club a goblin skeleton (32, -17, D:4) a +2 spear of venom a +0 trident of venom (48, -19, D:4) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 flail 3 boomerangs a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, -19, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (4, 2, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (18, 2, D:5) a +0 mace (19, 1, D:5) a +0 robe a +0 dagger (19, 2, D:5) a +0 robe a +0 dagger an orc skeleton (19, 17, D:5) a hound corpse (19, 21, D:5) a +0 club a +0 leather armour (20, 1, D:5) a +0 robe a +0 dagger an orc skeleton (20, 20, D:5) a +0 club (20, 21, D:5) a +0 short sword a +0 dagger a +0 ring mail an orc corpse (21, 21, D:5) a scroll of amnesia (21, 25, D:5) a parchment of Hailstorm (22, 19, D:5) a +2 whip of venom (still there?) a +0 spear (still there?) a gnoll corpse (still there?) a gnoll corpse (still there?) (24, 0, D:5) a +0 short sword (24, 19, D:5) 12 gold pieces (25, 0, D:5) a +0 club (25, 1, D:5) a +0 leather armour a +0 club (26, 0, D:5) a +0 club (26, 3, D:5) 4 boomerangs (27, -1, D:5) the human skeleton of Prince Ribbit (31, 12, D:5) a +0 falchion (37, -6, D:5) a parchment of Martyr's Knell the Ecumenical Temple