Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1783629369433877286 38 davamar the Ducker (level 3, -1/18 HPs) Began as a Felid Artificer on July 14, 2026. Slain by Terence ... wielding a +0 short sword (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1188 turns). davamar the Ducker (Felid Artificer) Turns: 1188, Time: 00:01:57 Health: -1/18 AC: 1 Str: 8 XL: 3 Next: 25% Magic: 3/3 EV: 17 Int: 14 God: Gold: 93 SH: 0 Dex: 18 Spells: 2/2 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) a - ring of poison resistance rNeg . . . (100%) (no ring) rPois + (33%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 1.03/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived, low MP 1, regeneration 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Jewellery a - a ring of poison resistance (worn) Wands a - a wand of flame (13) (quivered) e - a wand of charming (12) c - a wand of iceblast (5) Scrolls i - 2 scrolls of identify c - a scroll of poison {unknown} e - a scroll of fear {unknown} Potions d - a potion of brilliance {unknown} A - 3 potions of attraction c - a potion of curing f - a potion of haste {unknown} j - a potion of enlightenment {unknown} Skills: + Level 1.7 Fighting + Level 3.8 Dodging + Level 2.4 Stealth + Level 1.2 Unarmed Combat - Level 3.4 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 0% 1d1 28% 1 Iskenderun's Battlesphe Conj/Frge 0% 2d7 96% 4 Leda's Liquefaction Alch/Erth 0% N/A 96% 4 Vhi's Electric Charge Tloc/Air 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Your magical capacity is low. (-10% MP) Your natural rate of healing is unusually fast. You expend magic power (3 MP) to strengthen your wands. Message History You scratch Terence but do no damage. Your bite misses Terence. Terence is moderately wounded. Terence completely misses you. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You scratch Terence but do no damage. Your bite misses Terence. Terence is moderately wounded. Terence closely misses you. You scratch Terence. Terence is heavily wounded. Terence misses you. You scratch Terence. Terence is heavily wounded. Terence closely misses you. You scratch Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. You scratch Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. You scratch Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. You scratch Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You scratch Terence. Terence is severely wounded. Terence completely misses you. You barely miss Terence. Terence is severely wounded. Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......................# #. ##......)##..########.##########^ ##..####.##..# #............ #...# #.##..# ############. ..##########.# ## .##~~~~~~~ ### ##~~~~~~~~~~## #~~~~~~~~~~~~######### ~~~~~~~~~~~~~~##@@...# ~~~~~~~~~~~~~~~#####.# ~~~~~~~~~~~~~~~~# #)# ~~÷~~~~~~~~~~~~~# #.# ~÷~~~#..#~~~~~~~####># .÷....##........'†##.# ......##........'....# ~~~~~#..#~~~~~~~####.# ~~~~~~~~~~~~~~~~# #.# You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs An endoplasm (D:2) 3 hobgoblins 2 jackals (D:2) A quokka (D:1) A ball python (D:1) 7 bats A frilled lizard (D:2) 3 goblins 2 kobolds (D:2) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | davamar the Felid Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 397 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/3 529 | D:1 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 529 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 582 | D:2 | Reached skill level 1 in Unarmed Combat 592 | D:2 | Frozen to death by an endoplasm 592 | D:2 | Lost a life (0 lives remaining) 644 | D:2 | Reached XP level 3. HP: 18/18 MP: 4/4 644 | D:2 | Lost mutation: You have a somewhat thin skeletal structure. | (Dex +2, Stealth+) [potion of mutation] 644 | D:2 | Lost mutation: You are occasionally teleported next to | monsters. [potion of mutation] 644 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 644 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 644 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1128 | D:2 | Encountered Terence 1188 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, st_stairs_14 D:2: kennysheep_big_flooded_room, layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Unarmed Combat | 1 | 1.2 Fighting | | 1.7 Dodging | | 3.8 Evocations | | 3.4 Action || total ---------------------------++------- Attack: Normal || 108 Melee: Unarmed || 108 Bite || 10 Punch || 3 Evoke: Wand of charming || 3 Wand of flame || 2 Drink: Mutation || 2 Heal wounds || 1 Read: Identify || 4 Stab: Sleeping || 7 Armour: None || 36 Dodge: Dodged || 101