davamar Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -12, D:1) a +0 club 4 stones (2, -12, D:1) a +0 antimagic dagger (5, 14, D:1) a ball python skeleton (6, 2, D:1) a quokka skeleton a rat skeleton (7, 2, D:1) a +2 dagger of flaming a kobold skeleton a rat skeleton (7, 13, D:1) a hobgoblin skeleton (8, 17, D:1) a +0 scale mail (11, 23, D:1) a +0 whip 5 stones (12, 41, D:1) a +0 ring mail (16, 43, D:1) a bat corpse (skeletalised by now) (19, -8, D:1) a +0 dagger (19, 1, D:1) a +0 hand axe (31, 35, D:1) a frilled lizard corpse (skeletalised by now) (40, 2, D:1) a +0 robe (41, 34, D:1) a +0 robe (42, 11, D:1) a stone a +1 short sword of freezing a kobold skeleton (43, 5, D:1) a +0 ring mail (45, 33, D:1) a +0 whip (45, 47, D:1) a +0 club a goblin corpse (skeletalised by now) (51, 34, D:1) a +0 dagger Level 2 of the Dungeon (8, 8, D:2) a bat corpse (skeletalised by now) (9, -9, D:2) a quokka skeleton an adder skeleton (10, -8, D:2) a +0 short sword a hobgoblin skeleton a kobold skeleton (15, -4, D:2) a +0 whip (30, 14, D:2) a +0 hand axe (32, -18, D:2) a +0 spear (35, -26, D:2) 5 large rocks (42, 4, D:2) a +0 robe (43, -25, D:2) a ball python skeleton (51, -32, D:2) the +3 robe of Unomud {rN++ Will- Archmagi} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (52, -32, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (5, -28, D:3) a scarab talisman (12, -36, D:3) a +0 robe (14, -22, D:3) a +0 whip (24, -8, D:3) a +0 ring mail (26, -24, D:3) a +0 dagger an orc skeleton (26, -2, D:3) an adder skeleton (26, 2, D:3) a +0 dagger a quokka skeleton a goblin skeleton (30, -43, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, -27, D:3) a +0 hand axe a +0 whip (32, -26, D:3) a +0 club (33, -39, D:3) a +0 mace a +0 robe (35, -21, D:3) a +0 trident (37, -2, D:3) a +0 sling a +0 dagger a goblin skeleton (39, -1, D:3) a +0 whip a +0 scale mail a hobgoblin skeleton (39, 0, D:3) a +0 short sword a +0 animal skin a +0 helmet a +0 club a +0 club a +0 ring mail a goblin skeleton (39, 9, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 3 flux baubles (2, 28, D:4) a jackal corpse (skeletalised by now) (3, 27, D:4) a jackal corpse (skeletalised by now) (14, 11, D:4) a +0 giant spiked club an ogre skeleton (15, 22, D:4) a jackal skeleton (15, 40, D:4) a +0 ring mail (19, 24, D:4) a jackal skeleton (21, -4, D:4) a +0 short sword (23, 31, D:4) a +0 mace (31, -13, D:4) a +0 glaive (32, -3, D:4) a +0 giant club a hobgoblin skeleton (53, 12, D:4) a +0 club (54, 15, D:4) a +0 long sword (54, 27, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (5, -1, D:5) a +0 dagger of freezing (still there?) a +0 robe (still there?) (6, -12, D:5) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (7, -18, D:5) a +0 lajatang (10, -12, D:5) an adder corpse (12, 5, D:5) 3 poisoned darts (15, -11, D:5) a hound corpse (15, 10, D:5) a hound corpse (37, -14, D:5) an iguana skeleton (39, -12, D:5) a hound skeleton