Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 12337151785236026770 0 deadiverson the Twirler (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Dec 5, 2024. Got out of the dungeon alive. The game lasted 00:00:15 (1 turns). deadiverson the Twirler (Merfolk Wanderer) Turns: 1, Time: 00:00:16 Health: 13/13 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . a - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of flame (5) (quivered) Scrolls c - a scroll of blinking Skills: + Level 4.1 Staves + Level 1.0 Armour + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 1.0 Necromancy + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 36% 2 Sublimation of Blood Necr 2% N/A 36% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, deadiverson the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a wand of flame (5), a scroll of blinking, a +0 leather armour; and the following spells available to memorise: Grave Claw, Sublimation of Blood. Okay, then. You don't know any spells. Okay, then. You have escaped! #...#~.≈#≈≈.# #...#~.~#≈..# #...#...#...# #...........# #...........# #...........# #...........# #.....@.....# #...........# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deadiverson the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | deadiverson set off with the following items: a +0 | quarterstaff, a wand of flame (5), a scroll of blinking, a | +0 leather armour; and the following spells available to | memorise: Grave Claw, Sublimation of Blood. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_cross