Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6254799594498183280 0 deadiverson the Sneak (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Dec 23, 2024. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). deadiverson the Sneak (Merfolk Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Potions c - a potion of brilliance Skills: + Level 1.1 Fighting + Level 1.2 Short Blades + Level 3.2 Stealth + Level 1.0 Spellcasting + Level 3.2 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 14% 2d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 47% 3 Animate Armour Summ/Erth 6% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, deadiverson the Merfolk Wanderer. The heart of this dungeon contains the glorious artefact, the Orb of Zot. Press ? for a list of commands and other information. Found three items. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a +0 pair of gloves, a potion of brilliance, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow, Animate Armour. Okay, then. You have escaped! #+#.### ##.....## ##.......## ##.........## ##.....$.....+# #...^......!..# #.............# #.?....@......# #.............# #.............# ##...........## ##.........+# ##.......## +#.....## ##...## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deadiverson the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | deadiverson set off with the following items: a +0 short | sword, a +0 pair of gloves, a potion of brilliance, a +0 | robe; and the following spell memorised: Sandblast; and the | following spells available to memorise: Stone Arrow, | Animate Armour. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, dreamdust_ecumenical_altar_grove