Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6167125340282617745 0 deadiverson the Magician (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on Dec 27, 2024. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). deadiverson the Magician (Gargoyle Wanderer) Turns: 1, Time: 00:00:09 Health: 12/12 AC: 6 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 6/6 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 pair of boots (worn) Scrolls b - a scroll of summoning Skills: + Level 1.1 Fighting + Level 1.0 Dodging + Level 1.1 Stealth + Level 3.0 Spellcasting + Level 2.1 Conjurations + Level 1.0 Summonings + Level 1.0 Shapeshifting You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 16% 1d4 21% 1 Summon Small Mammal Summ 12% N/A 22% 1 Momentum Strike Conj/Tloc 8% 3d8 30% 2 Call Canine Familiar Summ 3% N/A 54% 3 Brom's Barrelling Bould Conj/Erth 4% 2d4 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, deadiverson the Gargoyle Wanderer. The breathtaking Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of summoning, a +0 leather armour, a +0 pair of boots; and the following spells available to memorise: Shock, Summon Small Mammal, Momentum Strike, Call Canine Familiar, Brom's Barrelling Boulder. Okay, then. You have escaped! ####### ##≈≈≈≈≈##+ ##........ß #..@....... ##........ß ##≈≈≈≈≈##+ ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deadiverson the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | deadiverson set off with the following items: a +0 club, a | scroll of summoning, a +0 leather armour, a +0 pair of | boots; and the following spells available to memorise: | Shock, Summon Small Mammal, Momentum Strike, Call Canine | Familiar, Brom's Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring, serial_shops, nicolae_shop_industrial_runoff, minmay_misc_feat_more_columns