Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15797870365279174896 49 deadiverson the Shooter (level 3, 0/43 HPs) Began as a Demigod Hexslinger on Feb 12, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1725 turns). deadiverson the Shooter (Demigod Hexslinger) Turns: 1725, Time: 00:01:43 Health: 0/43 AC: 3 Str: 10 (13) XL: 3 Next: 33% Magic: 6/6 EV: 1 Int: 13 (14) God: Gold: 79 SH: 0 Dex: 18 (19) Spells: 2/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: berserking, lethally poisoned (0 -> -7), constricted, very quick A: high MP 1, forlorn, divine attributes, sense surroundings 1, strong 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You passively map a small area around you. Your muscles are strong. (Str +4, Int/Dex -1) Skills: + Level 2.2 Fighting + Level 2.8 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level j - Jinxbite Hex 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 10% 1 Summon Small Mammal Summ 0% N/A 28% 1 Call Imp Summ 0% N/A 38% 2 Confusing Touch Hex 7% N/A 28% 3 Sigil of Binding Hex 7% N/A 28% 3 Inner Flame Hex/Fire 5% N/A 38% 3 Call Canine Familiar Summ 0% N/A 63% 3 Vampiric Draining Necr 0% 2d6 63% 3 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 93% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) h - a +0 cloak (worn) Jewellery F - a ring of fire Scrolls b - 2 scrolls of poison d - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} f - a scroll of silence {unknown} j - a scroll of vulnerability {unknown} Potions g - a potion of degeneration i - a potion of mutation Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ( ..# ###### #.# #..#######. ### ░░░░░░░+░ ░~~~~~~.~ ##░~~~~.... * ########.░~~~..... ##........░~~....♣, ########..#####..░~...♣ ♣ , .......†.## ##S░~...♣ ?†♣ ########## #@S...♣..♣, , ##░~...♣ ░~...♣ ░~~.$..♣ ░~~~...... * ░~~~~..... ░~~~~~~.~~ ░░░░░░░+░░ ,, You could see an adder and a ball python. Message History * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel sick. The ball python barely misses you. The ball python constricts you. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel a strange attunement to the structure of the dungeons. You feel stronger. You feel sick. The adder bites you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel very sick. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Ranged Weapons | 2 | 2.8 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 77 Use: Potion || 3 Armour: Robe || 41 Dodge: Dodged || 25 Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, ebering_ecumenical_altar_sacrificial, serial_shops, shop D:2: layout_rooms, basic_altar, kennysheep_generic_room_2 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deadiverson the Demigod Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 82 | D:1 | Reached skill level 1 in Fighting 248 | D:1 | Found Qeriw's Antique Weapon Emporium. 614 | D:1 | Reached skill level 2 in Ranged Weapons 805 | D:1 | Reached XP level 2. HP: 15/23 MP: 5/5 1309 | D:2 | Reached skill level 2 in Fighting 1432 | D:2 | Learned a level 2 spell: Jinxbite 1496 | D:2 | Reached XP level 3. HP: 29/29 MP: 6/6 1724 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1724 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 1725 | D:2 | HP: 4/43 [poisoned by an adder] 1725 | D:2 | Slain by an adder Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:2) 2 ball pythons 4 bats An endoplasm (D:1) 4 jackals (D:1) 5 kobolds 2 frilled lizards 2 goblins (D:2) 3 rats 27 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1746 | 1725 | 21 | 0 | 1522 | 2 | 873.0 | Dungeon | 1746 | 1725 | 21 | 0 | 1522 | 2 | 873.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1201 daAuts D:2: 544 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 70 | 1 | 1.4 | 26 | 1 | 3.7 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 46 | 1 | 2.1 | 12 | 1 | 7.7 +---------+---------+-------+---------+---------+-------