Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17776643972261439360 0 deadiverson the Trooper (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Feb 27, 2025. Got out of the dungeon alive. The game lasted 00:00:12 (1 turns). deadiverson the Trooper (Merfolk Wanderer) Turns: 1, Time: 00:00:12 Health: 18/18 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 6/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 3.2 Fighting + Level 1.0 Armour + Level 3.0 Spellcasting + Level 1.1 Ice Magic + Level 1.3 Shapeshifting You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 17% 1 Apportation Tloc 2% N/A 26% 1 Foxfire Conj/Fire 4% 2x1d4 26% 1 Soul Splinter Necr 4% N/A 26% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 32% 2 Summon Ice Beast Ice/Summ 2% N/A 54% 3 Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of blinking d - a scroll of teleportation {@r2} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ▒▒▒▒▒▒▒ ▒.....▒ ▒.@P.P▒ ▒.....+ ▒.....+ ▒.....▒ ▒▒▒▒▒▒▒ There were no monsters in sight! Message History Welcome, deadiverson the Merfolk Wanderer. The heart of this dungeon contains the sublime artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 robe, a scroll of teleportation {@r2}; and the following spells available to memorise: Freeze, Apportation, Foxfire, Soul Splinter, Ensorcelled Hibernation, Summon Ice Beast. Okay, then. You have escaped! Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, chequers_ecumenical_altar_simple, minmay_box_of_dots Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deadiverson the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | deadiverson set off with the following items: a +0 dagger, | a scroll of blinking, a +0 robe, a scroll of teleportation | {@r2}; and the following spells available to memorise: | Freeze, Apportation, Foxfire, Soul Splinter, Ensorcelled | Hibernation, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------