Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 10699429305477634158 0 deadmagic the Conjurer (level 1, 13/13 HPs) Began as a Human Wanderer on Mar 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). deadmagic the Conjurer (Human Wanderer) Turns: 0, Time: 00:00:09 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 8 boomerangs (quivered) Armour c - a +0 robe (worn) Talismans d - a quill talisman Scrolls s - a scroll of summoning Skills: + Level 3.0 Throwing + Level 1.0 Spellcasting + Level 3.0 Conjurations + Level 1.0 Invocations + Level 2.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 10% 3-4/arc 21% 2 Stone Arrow Conj/Erth 10% 3d7 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, deadmagic the Human Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 8 boomerangs, a +0 robe, a quill talisman, a scroll of summoning; and the following spell memorised: Foxfire; and the following spells available to memorise: Static Discharge, Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) +.. #.. #.. #.# #.# #.# #.# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deadmagic the Human Wanderer began the quest for the Orb. 0 | D:1 | deadmagic set off with the following items: a +0 club, 8 | boomerangs, a +0 robe, a quill talisman, a scroll of | summoning; and the following spell memorised: Foxfire; and | the following spells available to memorise: Static | Discharge, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, serial_shops, nicolae_shop_getting_attention