deadmagic Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 10, D:1) a +0 dagger (11, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, 4, D:1) a bat skeleton (19, -8, D:1) a +0 club (20, 24, D:1) a hobgoblin corpse (skeletalised by now) (20, 48, D:1) a +0 scale mail (24, 17, D:1) a ball python skeleton (29, 8, D:1) a ball python skeleton (34, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (34, 35, D:1) a +0 club a goblin skeleton a jackal skeleton (47, 2, D:1) a ball python skeleton (51, 3, D:1) a +0 club (58, 26, D:1) a +0 club a goblin corpse (skeletalised by now) (64, -6, D:1) a +0 club (65, -6, D:1) a hobgoblin skeleton Level 2 of the Dungeon (1, -1, D:2) a +0 club (2, -1, D:2) a +1 hand axe of venom (9, -1, D:2) a +0 spear (12, 14, D:2) a jackal skeleton (12, 16, D:2) a frilled lizard skeleton (17, -6, D:2) a +0 dagger an orc skeleton (23, 10, D:2) a ball python skeleton (26, 2, D:2) a +0 club a goblin skeleton (28, 11, D:2) a ball python skeleton (28, 13, D:2) a ball python skeleton (29, 11, D:2) a quill talisman (33, -18, D:2) a hobgoblin corpse (skeletalised by now) (37, 8, D:2) the +0 pair of gloves of Muluig {rPois rF- Str-4 Fire} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str-4: It affects your strength (-4). Fire: It increases the power of your Fire spells. It cannot be enchanted further. Level 3 of the Dungeon (30, -17, D:3) a bat corpse (30, -6, D:3) a +0 club (33, 11, D:3) a ball python skeleton (34, 24, D:3) a +0 dagger a +0 spear a goblin corpse (34, 25, D:3) a +0 whip (42, 11, D:3) a +0 dagger a +0 leather armour a +0 mace a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (43, 11, D:3) a +0 trident an orc corpse (skeletalised by now) (43, 12, D:3) a +0 flail a +0 short sword 2 stones an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (45, 9, D:3) a staff of air