Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9666988334467651217 55 deathsinfermo the Conjurer (level 3, -12/29 HPs) Began as a Draconian Conjurer on May 13, 2026. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (15 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (2028 turns). deathsinfermo the Conjurer (Draconian Conjurer) Turns: 2028, Time: 00:05:43 Health: -12/29 AC: 5 Str: 9 XL: 3 Next: 67% Magic: 0/6 EV: 11 Int: 20 God: Gold: 135 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... d - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: mighty A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 10 poisoned darts c - 6 darts of disjunction Jewellery d - a +4 ring of slaying (worn) Wands c - a wand of warping (10) Scrolls c - a scroll of butterflies {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of immolation {unknown} k - a scroll of torment {unknown} l - a scroll of fear {unknown} m - a scroll of brand weapon {unknown} n - a scroll of vulnerability {unknown} o - 3 scrolls of teleportation {unknown} Potions g - a potion of magic d - 2 potions of might {unknown} f - a potion of attraction {unknown} p - a potion of moonshine {unknown} Skills: * Level 1.9 Fighting + Level 1.1 Staves + Level 2.2 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% 2d2 24% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Rending Blade Conj/Frge 10% 2d6 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit the fungus. The fungus begins to die. The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff of chaos and carrying a wand of flame. As you open the door, it creaks loudly! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf zaps a wand. The puff of flame hits you! Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (lightly wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf zaps a wand. The puff of flame hits you! Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (moderately wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You feel very mighty all of a sudden. You don't have enough magic to cast this spell. You hit Crazy Yiuf. Crazy Yiuf is almost dead. You stop channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... #.# ##......# #.# #...##.### #.# ######.... ### #.... #.... ###♣♣♣♣♣ #.... ##.#P.♣.♣♣♣ ### #.... ###...PP.♣..♣#...# #.... ##.....P.♣♣♣♣@j...# ###.# #..#..#.♣♣ ♣♣#..)# #######.# #.#####♣♣ ### #.......# ####.# #.####### .....# #.# .##### ###############.# .# #........#.#.##.# ##### .##############.##..###.#.# #...) ...........# #.##...#....# #.### You could see Crazy Yiuf. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 8 endoplasms 5 hobgoblins 3 quokkas 2 ball pythons 3 bats 2 frilled lizards (D:1) 7 goblins 3 kobolds 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deathsinfermo the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 309 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 312 | D:1 | Learned a level 2 spell: Searing Ray 433 | D:1 | Reached skill level 1 in Fighting 970 | D:1 | Found Afelilol's Book Boutique. 1195 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/6 1308 | D:2 | Reached skill level 1 in Staves 2021 | D:2 | Encountered Crazy Yiuf 2028 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_rooms, serial_shops, nicolae_shop_rolling_square D:2: layout_loops_cross, hex_large, chequers_serial_rivers_room_a, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Fighting | 1 | 1.9 Stealth | 2 | 2.0 Staves | 1 | 1.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Club || 22 Dagger || 2 Tailslap || 1 Cast: Magic Dart || 75 Searing Ray || 3 Armour: None || 18 Dodge: Dodged || 12