Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1762228655620790868 16 deathsinfermo the Conjurer (level 2, -3/22 HPs) Began as a Draconian Conjurer on May 15, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:35 (441 turns). deathsinfermo the Conjurer (Draconian Conjurer) Turns: 441, Time: 00:02:35 Health: -3/22 AC: 5 Str: 9 XL: 2 Next: 41% Magic: 1/5 EV: 11 Int: 18 God: Gold: 38 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) c - +1 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) b - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +1 dagger of holy wrath (weapon) Armour b - a +0 pair of gloves (worn) Scrolls c - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.9 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Leda's Liquefaction Alch/Erth 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit the quokka but do no damage. The quokka is severely wounded. The quokka bites you but does no damage. You barely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You hit the quokka. Your tail-slap misses the quokka. The quokka is almost dead. The quokka bites you. The quokka barely misses you. You closely miss the quokka. The quokka is almost dead. The quokka misses you. You barely miss the quokka. The quokka is almost dead. The endoplasm completely misses you. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka is almost dead. The quokka barely misses you. The endoplasm jiggles. The endoplasm barely misses you. You miss the quokka. Your tail-slap misses the quokka. The quokka is almost dead. The quokka barely misses you. The endoplasm closely misses you. You closely miss the quokka. The quokka is almost dead. The quokka bites you. The endoplasm closely misses you. The quokka barely misses you. You hit the quokka. You kill the quokka! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. You die... #.⌠....#....... .........#..⌠...#...<... .........#.⌠....#....... .........#.....##....... .....!...#.....#........ ....)....#.....#.ß.##### .........#.....#...#.... ......J.$#.....#####.... #.....@.#.............. #.......#.............. #.......'.............. #.......############### ######### ## #. ###########. You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deathsinfermo the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 248 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 251 | D:1 | Learned a level 2 spell: Searing Ray 441 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.9 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 34 Melee: Dagger || 29 Unarmed || 5 Tailslap || 2 Cast: Magic Dart || 25 Armour: None || 35 Dodge: Dodged || 23