deathsinfermo Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -41, D:1) 2 stones a +0 whip (3, -36, D:1) a +0 club a goblin skeleton (3, -7, D:1) a frilled lizard skeleton (5, -34, D:1) a +0 dagger a goblin skeleton (7, -55, D:1) a quill talisman (10, -45, D:1) a +0 club (12, -46, D:1) a bat skeleton (12, -29, D:1) a +0 hand axe (14, -35, D:1) a hobgoblin skeleton (16, -33, D:1) a bat skeleton (21, -27, D:1) 6 poisoned darts (22, -32, D:1) a +0 hand axe (23, -15, D:1) a +0 club (25, -33, D:1) a +0 whip a kobold skeleton (28, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (29, -48, D:1) a +0 dagger a +0 dagger (30, -19, D:1) a +0 sling (30, -17, D:1) a +0 leather armour (32, -37, D:1) a hobgoblin skeleton (36, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -19, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -1, D:2) a hobgoblin skeleton (6, 0, D:2) a +0 hand axe (8, -9, D:2) a +0 robe (12, 12, D:2) a ball python corpse (skeletalised by now) (15, -14, D:2) a +0 dagger a stone a +0 club a goblin skeleton (15, 15, D:2) a +0 buckler a hobgoblin corpse (skeletalised by now) (34, -10, D:2) a +0 club a goblin skeleton (43, 10, D:2) a +0 club a goblin corpse (skeletalised by now) (52, -10, D:2) a +0 morningstar (53, -8, D:2) a +0 dagger (54, -8, D:2) a +0 ring mail Level 3 of the Dungeon (1, 3, D:3) a frilled lizard corpse (skeletalised by now) (6, 3, D:3) a scarf of shadows (12, 43, D:3) a +0 dagger (15, 33, D:3) a +0 dagger a goblin skeleton (16, 20, D:3) a bat skeleton (18, 31, D:3) the +3 sling "Qeump" {drain, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (19, 18, D:3) a +0 leather armour (27, 17, D:3) the +7 sling "Lenil" {heavy, Bane rElec Will+ Str+6} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. (28, 39, D:3) an inkwell talisman (35, 13, D:3) a +0 club (52, 26, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 flail (1, 21, D:4) 3 large rocks (3, -2, D:4) a +0 short sword 3 stones a kobold corpse (8, 14, D:4) an adder skeleton (8, 18, D:4) a +0 scale mail (9, 14, D:4) a +0 dagger (11, 29, D:4) a +0 short sword 2 stones (11, 30, D:4) the felid corpse of Natasha (skeletalised by now) (12, 22, D:4) a +0 scale mail (13, 38, D:4) a rimehorn talisman (15, 3, D:4) a +0 hand axe (15, 16, D:4) the +2 leather armour of Patterns {Rampage rC++ rCorr Str-5 Dex+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (16, 11, D:4) an adder corpse the felid skeleton of Natasha (19, 13, D:4) a +0 giant club (20, 7, D:4) a +0 mace an orc skeleton (20, 8, D:4) a +0 robe a +0 dagger an orc skeleton (21, 7, D:4) a +0 short sword a +0 short sword an orc skeleton (29, 19, D:4) a quokka corpse (skeletalised by now) (33, 6, D:4) the felid skeleton of Natasha (38, 15, D:4) a +0 short sword a kobold skeleton (48, 35, D:4) a +0 spear a gnoll corpse