deathsinfermo Level 1 of the Dungeon (4, 1, D:1) a +0 dagger (5, -5, D:1) a +0 leather armour (5, -4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, -3, D:1) a rat corpse (skeletalised by now) (16, -3, D:1) a +0 club a +0 club a kobold corpse (skeletalised by now) (24, -1, D:1) a +0 dagger (24, 0, D:1) a hobgoblin skeleton (29, 4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, -24, D:1) a hobgoblin skeleton (33, -19, D:1) a +0 whip (36, -9, D:1) a +0 dagger (36, 7, D:1) a +0 ring mail (37, 13, D:1) a frilled lizard corpse (skeletalised by now) (42, -9, D:1) a +0 robe (45, -13, D:1) a +0 spear (46, -3, D:1) a frilled lizard skeleton (49, -20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 4, D:2) a +0 robe (1, -12, D:2) a ball python skeleton (2, 10, D:2) a frilled lizard skeleton (3, 10, D:2) a rat skeleton (4, 11, D:2) a +0 short sword (5, -25, D:2) a +0 short sword a kobold skeleton (7, -15, D:2) a +0 short sword (19, -12, D:2) a bat skeleton (20, -12, D:2) a +0 spear (25, 3, D:2) a hobgoblin skeleton (26, -19, D:2) a bat corpse (skeletalised by now) (26, 1, D:2) a quokka skeleton (27, -8, D:2) a bat skeleton (27, -3, D:2) an adder corpse (skeletalised by now) (34, -27, D:2) a +0 ring mail (40, -15, D:2) a bat skeleton (42, 8, D:2) an adder skeleton (43, 8, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (44, 4, D:2) a +0 flail a gnoll corpse (skeletalised by now) (44, 8, D:2) a +0 halberd (47, -23, D:2) a hobgoblin corpse (skeletalised by now) (47, 5, D:2) a +0 flail (49, 2, D:2) a +0 buckler Level 3 of the Dungeon [Shop] Joekicw's Armour Emporium a +0 plate armour (198 gold) the +0 ring mail of Kikubaaqudgha's Hatred {*Slow rPois SInv} (151 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. a +0 ring mail (44 gold) the +1 leather armour of the Gloaming {rC++ SInv} (392 gold) rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (22 gold) the +3 ring mail of Sif Muna's Scorn {Rampage *Silence rCorr} (286 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 plate armour of Watchfulness {rElec rF+} (484 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. a +0 helmet (49 gold) (2, 2, D:3) a +0 dagger (4, -2, D:3) a +0 club (17, 1, D:3) a +0 club (18, 19, D:3) a +0 ring mail (19, 17, D:3) a +0 mace (28, 16, D:3) a staff of alchemy (30, 14, D:3) a +0 short sword a kobold corpse (skeletalised by now) (35, 25, D:3) a +0 ring mail (35, 29, D:3) a +0 flail an orc skeleton (36, 29, D:3) a +0 robe a +0 dagger (36, 30, D:3) a +0 chain mail a +0 war axe an orc skeleton (37, 7, D:3) a frilled lizard skeleton (38, 8, D:3) a rat skeleton (41, 5, D:3) an adder skeleton (46, 26, D:3) a +0 spear (47, 32, D:3) a quokka skeleton Level 4 of the Dungeon (3, -15, D:4) 2 potions of curing (9, -1, D:4) an iguana corpse (15, -4, D:4) a +0 long sword