deathsinfermo Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 9, D:1) a quill talisman (8, -2, D:1) a +0 club a ball python skeleton (11, -16, D:1) a rat skeleton (12, -14, D:1) a rat skeleton (12, -6, D:1) a quokka skeleton (15, 6, D:1) a rat corpse (skeletalised by now) (19, -8, D:1) a +0 club (20, -13, D:1) a +0 short sword (25, -23, D:1) a +0 dagger (26, 19, D:1) a +0 dagger (27, 6, D:1) a bat corpse (skeletalised by now) (28, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (29, -24, D:1) a +0 dagger (37, -19, D:1) a bat corpse (skeletalised by now) (54, 7, D:1) a +0 short sword (58, -15, D:1) a +0 animal skin (63, 16, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (18, 9, D:2) an inkwell talisman (24, 36, D:2) a +0 dagger a goblin skeleton (29, -3, D:2) a +0 chain mail (30, 41, D:2) a scarab talisman (52, 10, D:2) a hobgoblin skeleton (55, 53, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, -6, D:3) a +0 spear (11, -7, D:3) a ball python corpse (13, -6, D:3) the +1 whip of Grandeur {concuss, rN+} rN+: It protects you from negative energy. It cannot be enchanted further.