Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-41-gfa6b30bd71 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 5965210148363133149, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name decapitado -rc /dgldir/rcfiles/crawl-0.34/decapitado.rc -macro /dgldir/rcfiles/crawl-0.34/decapitado.macro -morgue /dgldir/morgue/decapitado/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/decapitado:2026-02-05.06:01:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x59744db8c95e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x59744db9ab9a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x59744db8ce3a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x75033d242910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x75033d29999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x75033d242866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x75033d2268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x75033d227750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x75033d2a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5ea4) [0x75033d2a5ea4]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x75033d2a87f3]: /usr/games/crawl-0.34(+0xce85c1) [0x59744e3805c1]: /usr/games/crawl-0.34(+0xcd9bc9) [0x59744e371bc9]: /usr/games/crawl-0.34(+0xcd6f49) [0x59744e36ef49]: /usr/games/crawl-0.34(+0xcd9326) [0x59744e371326]: /usr/games/crawl-0.34(+0xcdf016) [0x59744e377016]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x59744db73a8e]: CLua::close() /usr/games/crawl-0.34(+0x2f4f36) [0x59744d98cf36]: /usr/games/crawl-0.34(+0x2f7eff) [0x59744d98feff]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x75033d2280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x75033d228189]: /usr/games/crawl-0.34(_start+0x25) [0x59744dabeea5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000075033d30fbf7 in __GI___wait4 (pid=983655, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000075033d30fbf7 in __GI___wait4 (pid=983655, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000059744db8d00c in call_gdb (file=0x75033d3ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 983491\000\000\000\000\000\000" #2 0x000059744db9abb8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770271710 dir = "/dgldir/morgue/decapitado/" name = "/dgldir/morgue/decapitado/crash-decapitado-20260205-060830.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x75033d3ff6c0 <_IO_2_1_stderr_> #3 0x000059744db8ce3a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000075033d242866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000075033d2268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {98356081450056, 98356081450056, 98356084886000, 0, 98356081455568, 98356084886352, 98356063295728, 0, 0, 0, 98356081450056, 0, 0, 98356081450152, 98356081450056, 128656782364672}}, sa_flags = 1312218084, sa_restorer = 0x0} #10 0x000075033d227750 in __libc_message (fmt=fmt@entry=0x75033d3c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fffe79997b0, reg_save_area = 0x7fffe7999740}} fd = 2 list = nlist = cp = #11 0x000075033d2a3c67 in malloc_printerr (str=str@entry=0x75033d3c1612 "free(): invalid pointer") at ./malloc/malloc.c:5765 No locals. #12 0x000075033d2a5ea4 in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4500 size = fb = #13 0x000075033d2a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x000059744e3805c1 in l_alloc () No symbol table info available. #15 0x000059744e371bc9 in luaM_free_ () No symbol table info available. #16 0x000059744e36ef49 in luaF_freeproto () No symbol table info available. #17 0x000059744e371326 in luaC_freeallobjects () No symbol table info available. #18 0x000059744e377016 in close_state () No symbol table info available. #19 0x000059744db73a8e in CLua::close (this=0x59744ea40c60 ) at clua.cc:84 slisteners = #20 0x000059744d98cf36 in _reset_game () at main.cc:355 No locals. #21 0x000059744d98feff in _launch_game_loop () at main.cc:403 ge = @0x59744f840210: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fffe79a4be8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 983491) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Okay, then. Okay, then. There is a staircase leading out of the dungeon here. You're doing great! Now, explore a bit until you reach the next blue square. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Okay, then. No target in view! No target in view! Okay, then. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Okay, then. Okay, then. Enter note: Unknown command. Unknown command. Enter note: Unknown command. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. You can open a closed door by walking into it. You open the door. There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Why would you want to do that? Why would you want to do that? Why would you want to do that? Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You open the door. Found a stone staircase leading up. Why would you want to do that? There is an open door here. Why would you want to do that? Why would you want to do that? Why would you want to do that? Okay, then. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Press: ? - help, . - travel You can't see that place. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. Unknown command. Unknown command. Press: ? - help, v - describe, . - travel A tree. You start waiting. Done waiting. You start waiting. Done waiting. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. You start waiting. Done waiting. You start waiting. Done waiting. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. You enter the shallow water. Moving in this stuff is going to be slow. Rather than step into this cloud and hurt yourself, you should either wait for a few turns to see if it vanishes (with .), or just step around it. Okay, then. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-41-gfa6b30bd71) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [decapitado] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 43 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 43 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 3 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 11 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 34 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.