Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 17706262302153689708 718 degur the Vexing (level 7, -1/45 HPs) Began as a Poltergeist Hexslinger on Jan 9, 2026. Was a Follower of Dithmenos. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (3 damage) ... on level 5 of the Dungeon. The game lasted 00:19:50 (3553 turns). degur the Vexing (Poltergeist Hexslinger) Turns: 3553, Time: 00:19:50 Health: -1/45 AC: 7 Str: 4 XL: 7 Next: 70% Magic: 18/18 EV: 12 Int: 16 God: Dithmenos [*.....] Gold: 211 SH: 5 Dex: 24 Spells: 7/9 levels left rFire . . . a - +2 sling rCold + . . m - +0 buckler rNeg + + + c - +2 cloak rPois ∞ v - +0 pair of boots rElec . u - +2 pair of boots rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.27/turn p - +6 ring of dexterity MPRegen 0.16/turn o - ring of magical power %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Dithmenos. Dithmenos was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 260 gold pieces. You spent 49 gold pieces at shops. Inventory: Hand Weapons a - a +2 sling (weapon) y - a +2 vampiric spear Missiles g - 16 poisoned darts Armour c - a +2 cloak (haunted) d - a +0 leather armour m - a +0 buckler (worn) u - a +2 pair of boots (haunted) v - a +0 pair of boots (haunted) Magical Staves s - the staff of Evisceration {rF- Will+ Conj Fire Earth} (You found it on level 2 of the Dungeon) [staff of conjuration] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. A - a staff of earth Jewellery f - a ring of resist corrosion o - a ring of magical power (worn) p - a +6 ring of dexterity (worn) E - a ring of protection from cold Scrolls b - 2 scrolls of poison l - a scroll of teleportation n - 2 scrolls of fear {unknown} q - 3 scrolls of identify {unknown} r - a scroll of revelation {unknown} t - a scroll of amnesia {unknown} x - a scroll of fog {unknown} C - a scroll of silence {unknown} Potions e - 3 potions of enlightenment {unknown} h - a potion of cancellation {unknown} i - 5 potions of heal wounds {unknown} k - 3 potions of curing {unknown} w - a potion of invisibility {unknown} z - a potion of lignification {unknown} D - a potion of might {unknown} F - a potion of attraction {unknown} G - a potion of mutation {unknown} Talismans j - the sanguine talisman "Mifeanuxt" {rElec rN+ Dex-3} (You found it on level 2 of the Dungeon) [sanguine talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). B - a hive talisman Skills: + Level 2.1 Fighting + Level 5.5 Ranged Weapons + Level 0.2 Throwing + Level 3.6 Dodging + Level 1.7 Stealth + Level 1.0 Shields + Level 1.6 Spellcasting + Level 5.5 Hexes + Level 0.8 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 19% N/A 13% 3 Inner Flame Hex/Fire 11% N/A 34% 3 Scorch Fire 8% 2d5 41% 2 Cause Fear Hex 9% N/A 41% 4 Dimensional Bullseye Hex/Tloc 5% N/A 80% 4 Flame Wave Conj/Fire 2% 2d4 98% 4 Vhi's Electric Charge Tloc/Air 2% N/A 99% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded, 71% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! Fire: a) +2 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (lightly wounded, 71% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is moderately wounded. You block the hound's attack. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You block the gnoll bouda's attack. The hound bites you but does no damage. Fire: a) +2 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, 71% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll closely misses you. The hound bites you but does no damage. You block the gnoll's attack. You block the gnoll bouda's attack. The gnoll hits you but does no damage. The hound barely misses you. Fire: a) +2 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, 71% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda. The gnoll bouda is severely wounded. The hound barely misses you. The gnoll closely misses you. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You block the gnoll's attack. The hound closely misses you. Fire: a) +2 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded, 71% to hit) You shoot a sling bullet. The sling bullet hits the gnoll bouda! You kill the gnoll bouda! The gnoll hits you from afar with a +0 halberd. You die... ..# ... ..# .... #.<# ....# ##... ....#####..# #.........## #......hj.### #......@)j..# #..#...##j....+ #..#...# #...+ ##..#..## #.+ #......# # #..##..†# # #...# ##..# ##.## ### You could see a hound and 3 gnolls. Vanquished Creatures Grinder (D:4) A black bear (D:5) An ogre (D:4) 3 bombardier beetles A hound (D:5) A jelly (D:4) A gnoll bouda (D:5) 4 adders 10 gnolls 3 dart slugs 2 ribbon worms 4 giant cockroaches 9 hobgoblins 5 jackals 5 quokkas 7 ball pythons 5 bats 3 endoplasms 4 frilled lizards A goblin (D:4) 7 kobolds 6 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | degur the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 2 | D:1 | Noticed a spriggan 2 | D:1 | Noticed a minotaur 4 | D:1 | Noticed a tengu 4 | D:1 | Noticed a gargoyle 6 | D:1 | Noticed a vampire 6 | D:1 | Noticed a barachi 8 | D:1 | Noticed an oni 8 | D:1 | Noticed a demigod 10 | D:1 | Noticed an elf 10 | D:1 | Noticed a merfolk 12 | D:1 | Noticed a dwarf 14 | D:1 | Noticed a ghoul 14 | D:1 | Noticed a human 16 | D:1 | Noticed a vine stalker 16 | D:1 | Noticed an octopode 46 | D:1 | Noticed a draconian 46 | D:1 | Noticed a troll 48 | D:1 | Noticed a formicid 50 | D:1 | Noticed an armataur 50 | D:1 | Noticed a djinni 52 | D:1 | Noticed a demonspawn 52 | D:1 | Noticed a naga 54 | D:1 | Noticed a felid 146 | D:1 | Reached skill level 5 in Hexes 146 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 156 | D:1 | Learned a level 2 spell: Jinxbite 583 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/4 1072 | D:2 | Reached skill level 1 in Fighting 1167 | D:2 | Identified the sanguine talisman "Mifeanuxt" {rElec rN+ | Dex-3} 1270 | D:2 | Found Syro's Armour Boutique. 1279 | D:2 | Bought a +0 buckler for 49 gold pieces 1642 | D:2 | Reached XP level 4. HP: 7/28 MP: 5/5 1678 | D:2 | Identified the staff of Evisceration {rF- Will+ Conj Fire | Earth} 1822 | D:3 | Reached skill level 1 in Stealth 2264 | D:3 | Reached XP level 5. HP: 31/33 MP: 6/6 2305 | D:3 | Found a shadowy altar of Dithmenos. 2315 | D:3 | Became a worshipper of Dithmenos the Shrouded 2656 | D:4 | Noticed Grinder 2665 | D:4 | Paralysed by Grinder for 3 turns 2676 | D:4 | Killed Grinder 2677 | D:4 | Reached XP level 6. HP: 38/39 MP: 8/8 2814 | D:4 | Reached skill level 5 in Ranged Weapons 2814 | D:4 | Reached XP level 7. HP: 45/45 MP: 9/9 2940 | D:4 | Reached * piety under Dithmenos 3443 | D:5 | Entered Level 5 of the Dungeon 3524 | D:5 | Reached skill level 1 in Shields 3552 | D:5 | HP: 1/45 [gnoll bouda/+0 club (8)] 3553 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring D:2: layout_basic, serial_shops, shop, minmay_randomly_rotated_circles D:3: layout_rooms, grunt_dithmenos_smoke D:4: layout_rooms, uniq_grinder D:5: layout_layer_cave, dancing_weapons_uskayaw, mainiacjoe_overflow_big_doors, minmay_temple_entry_overgrown, uniq_sigmund, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 5 | 5.5 Ranged Weapons | 2 3 4 5 | 5.5 Fighting | 1 2 | 2.1 Stealth | 1 | 1.7 Dodging | 3 | 3.6 Shields | 1 | 1.0 Throwing | | 0.2 Spellcasting | | 1.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 100 | 89 | 81 || 270 Throw: Dart | 4 | | || 4 Cast: Jinxbite | 2 | 3 | 2 || 7 Use: Scroll | 2 | | 1 || 3 Armour: Skin | 25 | 26 | 63 || 114 Dodge: Dodged | 39 | 30 | 61 || 130 Block: Buckler | 5 | 12 | 36 || 53