dekiru Level 1 of the Dungeon [Shop] Reuh's Jewellery Shop an amulet of reflection (390 gold) a +4 ring of protection (468 gold) a ring of wizardry (390 gold) a +6 ring of dexterity (468 gold) a ring of magical power (260 gold) a ring of wizardry (390 gold) a ring of fire (325 gold) the ring "Wemauh Jauq" {rF+ Will+ rCorr Dex-4 SInv} (460 gold) [ring of resist corrosion] Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. [Shop] Lame's Distillery a potion of mutation (104 gold) a potion of resistance (130 gold) a potion of curing (39 gold) a potion of enlightenment (65 gold) a potion of invisibility (104 gold) a potion of might (52 gold) a potion of might (52 gold) [Shop] Qysuampe's Book Emporium a book of Cantrips (208 gold) a book of Dreams (312 gold) a book of the Hunter (338 gold) a book of Conjurations (260 gold) a book of Callings (286 gold) a book of Air (286 gold) a book of Transmutation (364 gold) a book of Blood (364 gold) a book of Winter (442 gold) a book of the Senses (520 gold) [Shop] Ufaberch's Antique Weapon Shoppe a +0 quarterstaff (104 gold) a +1 war axe of venom (291 gold) a +0 sling (39 gold) a +1 heavy war axe (345 gold) a +0 dagger (52 gold) a +0 mace (78 gold) a +0 hand axe (78 gold) a +0 sling (39 gold) (0, 0, D:1) 6 stones (14, 20, D:1) a +0 ring mail (20, 15, D:1) a +0 dagger (23, 19, D:1) a +0 hand axe (26, 4, D:1) a +0 club a +0 dagger 3 stones (40, 38, D:1) a +0 short sword (41, 13, D:1) 8 stones (51, 28, D:1) a +0 dagger (54, 40, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 11, D:2) a +0 dagger (14, 21, D:2) a +0 robe (14, 32, D:2) a +0 leather armour (15, 23, D:2) a +0 club (20, 28, D:2) a +0 scale mail (23, 11, D:2) a +0 leather armour (24, 25, D:2) a +0 dagger (28, 3, D:2) a +0 robe (38, 25, D:2) a +0 sling (42, 29, D:2) 3 boomerangs Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 1, D:3) a serpent talisman (1, 24, D:3) a +0 dagger 5 poisoned darts (13, -4, D:3) a +0 club (14, -21, D:3) a +0 short sword (38, 17, D:3) a +0 spear (39, 19, D:3) a +0 flail of protection (40, 18, D:3) a +0 flail (41, 18, D:3) a +0 whip (44, 9, D:3) a +0 short sword Level 4 of the Dungeon (0, 36, D:4) a +0 giant club (5, 11, D:4) 4 stones (6, 13, D:4) a +0 robe (9, 10, D:4) a +0 scale mail (9, 31, D:4) a +0 hand axe (10, 20, D:4) a +0 club (10, 37, D:4) a +0 chain mail (12, 13, D:4) a +0 flail (12, 14, D:4) a +0 dagger a +0 robe (12, 15, D:4) a +0 hand axe a +0 leather armour (13, 13, D:4) a +0 flail (13, 14, D:4) a +0 dagger a +0 robe (13, 15, D:4) a +0 animal skin a +0 chain mail (29, 48, D:4) a +0 mace (49, 16, D:4) 6 stones Level 5 of the Dungeon (1, 10, D:5) 6 stones (2, -6, D:5) a +0 hand axe (2, 1, D:5) a +0 dagger (9, 14, D:5) a scroll of noise (15, -14, D:5) a +0 robe (19, -15, D:5) a +0 robe (25, 16, D:5) a +0 flail a +0 leather armour (25, 17, D:5) a +0 trident (25, 18, D:5) a +0 hand axe (30, 19, D:5) a +0 dagger (31, 3, D:5) a +0 quarterstaff (36, 16, D:5) a +0 dagger Level 6 of the Dungeon (1, -11, D:6) a +0 shortbow (5, -2, D:6) a staff of conjuration (6, -18, D:6) a +0 dagger (7, -18, D:6) a +0 flail (7, -15, D:6) a +0 dagger a +0 robe (7, -14, D:6) a +0 robe (8, -19, D:6) a +0 falchion a +0 leather armour (14, -21, D:6) a +0 orcbow (18, -23, D:6) a +0 whip (19, -37, D:6) a +0 club (19, -22, D:6) a +0 dagger 5 stones a +0 club (20, -23, D:6) a +0 club (20, -22, D:6) a +0 short sword a stone a +0 short sword (26, -26, D:6) 8 stones (26, -25, D:6) a +0 spear (29, -25, D:6) a +0 falchion (34, -4, D:6) a +0 halberd (35, -4, D:6) a +0 club a +0 leather armour (35, -3, D:6) a +0 flail a +0 whip (36, -5, D:6) a +0 club (36, -4, D:6) a +0 club (40, 5, D:6) a +0 club a +0 chain mail a +0 flail a +0 dagger a +0 robe (47, -17, D:6) a +0 orcbow (55, 4, D:6) a +1 spectral quarterstaff Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (3, 0, D:7) a +0 hand axe a +0 leather armour (4, 0, D:7) a +0 dagger a +0 mace a +0 hand axe a +0 short sword a +0 dagger a +0 robe a +0 dire flail a +0 plate armour (22, 26, D:7) 4 stones (28, 5, D:7) a +0 orcbow (29, 4, D:7) a +0 whip (29, 5, D:7) a +0 falchion a +0 short sword (30, 4, D:7) a +0 trident a +0 scale mail (30, 5, D:7) a +0 dagger a +0 robe (33, 20, D:7) a +2 flail of holy wrath (33, 21, D:7) a +0 club (34, 20, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (1, -1, D:8) a +0 hand axe a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour (0, 1, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (3, 5, Bailey) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (3, 6, Bailey) a +0 hand axe a +0 leather armour (11, 8, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a hobgoblin skeleton a hobgoblin skeleton (11, 9, Bailey) a +0 war axe (14, 9, Bailey) a +0 hand axe a +3 leather armour (17, 5, Bailey) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (17, 8, Bailey) a +0 hand axe a +0 leather armour a hobgoblin corpse (17, 9, Bailey) a +0 plate armour (18, 5, Bailey) a +0 scale mail