Dungeon Crawl Stone Soup version 0.32-a0-932-g546787307d (webtiles) character file. Game seed: 16098500601927599327 32 dekiru the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Apr 20, 2024. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (1543 turns). dekiru the Conjurer (Octopode Conjurer) Turns: 1543, Time: 00:03:09 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 25% Magic: 1/6 EV: 12 Int: 20 God: Gold: 51 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +2 dagger (protect) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.4 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 80% 1d7 2% 1 s - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Inventory: Hand Weapons b - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) d - a +2 dagger of protection (weapon) (You took it off a goblin on level 2 of the Dungeon) Missiles f - 6 stones Magical Staves g - a staff of earth {!a} (You found it on level 1 of the Dungeon) Jewellery T - an amulet of faith {!P} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of teleportation {@r4} h - a scroll of identify {@r1} Potions a - a potion of magic e - 2 potions of curing {@q1} i - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10457 Altars: #.# #.# #..# ###.# #.###..# ...# #.#....# #..# #.#.#.## #..###.#.#.### #..##........## #<.##..#....... ####..........#.## #@g.......##.##.# #)##.####.##.# .# #)##.# #.##.# .# #)##.# #.##.# .# #.##.# #.##.# ## #.##.# ...... .....# ...... ..#### .## You could see a gnoll. Message History You lost 1 mp, and now have 4/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. 😎 MP[-1] You lost 1 mp, and now have 3/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! 😎 MP[-1] You lost 1 mp, and now have 2/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. 😎 MP[-1] You lost 1 mp, and now have 1/5 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. 😎 MP[-1] You lost 1 mp, and now have 0/5 mp. You hit the adder. Your weapon exudes an aura of protection. You grab the adder. You constrict the adder. The adder barely misses you. You hit the adder. You constrict the adder. The adder barely misses you. x2 You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 😎 HP[+4] You now have 21 max hp (+4). Your hp is fully restored (21). You start resting. 😎 MP[+6] Your mp is fully restored (6). You see here an adder corpse. Found a stone staircase leading up. A gnoll comes into view. It is wielding a +0 flail. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 spear. You hear a shout! 😎 MP[-1] You lost 1 mp, and now have 5/6 mp. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) Okay, then. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. A ball python comes into view. Saving game... please wait. Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome back, dekiru the Octopode Conjurer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. x3 (Press . to maintain the ray.) The ball python hisses angrily. The gnoll misses you. 😎 MP[-2] You lost 2 mp, and now have 3/6 mp. The searing ray hits the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The searing ray hits the ball python. You kill the ball python! The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * 😨 HP[-14] MP[-1] You take 14 damage, and now have 7/21 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 2/6 mp. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail! You die... Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.4 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Tentacles || 2 Dagger || 4 Constrict || 1 Cast: Magic Dart || 39 Searing Ray || 1 Use: Scroll || 6 Stab: Sleeping || 1 Armour: Skin || 6 Dodge: Dodged || 7 Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic D:2: layout_loops_ring, minmay_small_reverse_x Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dekiru the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.11.7] 220 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 296 | D:1 | Reached skill level 3 in Stealth 1234 | D:1 | Learned a level 2 spell: Searing Ray 1416 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1540 | D:2 | magus.rc [v1.11.7] 1543 | D:2 | Slain by a gnoll Vanquished Creatures An adder (D:2) 3 gnolls (D:2) 2 ball pythons A bat (D:2) 3 endoplasms 3 hobgoblins (D:1) A frilled lizard (D:1) 3 goblins A kobold (D:1) 9 rats 27 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 88 | 1 | 1.1 | 26 | 1 | 3.7 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 63 | 1 | 1.6 | 8 | 1 | 11.1 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.4 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Tentacles || 2 Dagger || 4 Constrict || 1 Cast: Magic Dart || 39 Searing Ray || 1 Use: Scroll || 6 Stab: Sleeping || 1 Armour: Skin || 6 Dodge: Dodged || 7 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1541 | 1418 | 123 | 399 | 878 | 2 | 770.5 | Dungeon | 1541 | 1418 | 123 | 399 | 878 | 2 | 770.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1312 daAuts D:2: 229 daAuts