Dungeon Crawl Stone Soup version 0.32-a0-932-g546787307d (webtiles) character file. Game seed: 4855342989924990645 95 dekiru the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Apr 20, 2024. Slain by an orc priest ... wielding a +0 hand axe (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:17 (2110 turns). dekiru the Conjurer (Octopode Conjurer) Turns: 2110, Time: 00:05:17 Health: -3/27 AC: 1 Str: 6 XL: 4 Next: 65% Magic: 3/7 EV: 12 Int: 20 God: Gold: 99 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . b - +0 dagger rCold . . . f - orb {light} rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.7 Dodging + Level 3.7 Stealth + Level 2.6 Spellcasting * Level 4.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level i - Iskenderun's Mystic Conj/Tloc 12% 2d5 (+2d2 47% 4 m - Magic Dart Conj 88% 1d7 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Inventory: Hand Weapons b - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles d - 27 stones e - 6 poisoned darts Armour f - an orb of light (worn) (You found it on level 1 of the Dungeon) Magical Staves h - a staff of death {!a} (You found it on level 2 of the Dungeon) Potions g - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15889 Altars: Shops: D:1 : # .$. ##... ##..... ...#... ##.#..... ###@....... #.oo....### #)#..⌠.## ⌠.... #.....## ..... #....### #.... #...##.# .[. #.#)#..##... #... #.#.)...#### #.## #.#.#..o.o.. #.## You could see an orc priest and an orc wizard. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (haloed, 100% to hit) The magic dart hits the orc. The orc hits you from afar with a +0 trident. The orc wizard gestures at you while chanting. You resist with some effort. 😕 HP[-3] MP[-1] You take 3 damage, and now have 24/27 hp. You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (heavily wounded, haloed, 100% to hit) The magic dart hits the orc but does no damage. The orc hits you from afar with a +0 trident. 😮 HP[-4] MP[-1] You take 4 damage, and now have 20/27 hp. You lost 1 mp, and now have 5/7 mp. The orc barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (heavily wounded, haloed, 84% to hit) The searing ray misses the orc. (Press . to maintain the ray.) The orc closely misses you. 😮 MP[-2] You lost 2 mp, and now have 3/7 mp. The searing ray hits the orc! You kill the orc! 😮 MP[-1] You lost 1 mp, and now have 2/7 mp. The searing ray hits the orc. 😕 HP[+1] MP[-1] You lost 1 mp, and now have 1/7 mp. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. You finish channelling your searing ray. 😕 MP[-1] You lost 1 mp, and now have 0/7 mp. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) 😮 HP[-3] You take 3 damage, and now have 18/27 hp. Magic courses through your body. 😮 MP[+7] Your mp is fully restored (7). The orc priest misses you. 😮 HP[+1] The orc wizard casts a spell at you. You resist with some effort. The orc priest attacks as it pursues you! The orc priest hits you with a +0 hand axe. 😮 HP[-2] You take 2 damage, and now have 17/27 hp. The orc priest attacks as it pursues you! The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * 😨 HP[-6] You take 6 damage, and now have 11/27 hp. MASSIVE DAMAGE!! (PAUSE) 😨 HP[+1] Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +1 ring mail of positive energy (moderately wounded, haloed, 86% to hit) The searing ray hits the orc priest. The searing ray hits the orc wizard. (Press . to maintain the ray.) The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * 😱 HP[-6] MP[-1] You take 6 damage, and now have 6/27 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 6/7 mp. The searing ray hits the orc priest. The searing ray hits the orc wizard. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. 😱 MP[-1] You lost 1 mp, and now have 5/7 mp. The searing ray hits the orc priest. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. 😱 HP[-4] MP[-1] You take 4 damage, and now have 2/27 hp. You lost 1 mp, and now have 4/7 mp. The searing ray hits the orc priest but does no damage. You finish channelling your searing ray. The orc wizard barely misses you. The orc priest hits you with a +0 hand axe. You die... Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Dodging | | 2.7 Spellcasting | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 2 || 6 Tentacles | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 74 | 19 || 93 Searing Ray | | 3 || 3 Use: Scroll | 2 | 3 || 5 Potion | | 1 || 1 Armour: Skin | 5 | 10 || 15 Dodge: Dodged | 7 | 5 || 12 Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms, serial_shops, shop D:2: layout_basic D:3: layout_basic, nicolae_overflow_ecumenical_swirl Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dekiru the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.11.7] 176 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 206 | D:1 | Reached skill level 3 in Stealth 650 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 688 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:1 | Found Ydghev's Book Boutique. 1502 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1556 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2010 | D:3 | Found a faded altar of an unknown god. 2107 | D:3 | HP: 6/27 [orc priest/+0 hand axe (6)] 2109 | D:3 | HP: 2/27 [orc wizard/+0 dagger (4)] 2110 | D:3 | Slain by an orc priest Vanquished Creatures An orc wizard (D:3) An adder (D:2) 2 ribbon worms (D:2) 2 dart slugs (D:1) 2 orcs (D:3) 3 ball pythons (D:1) 5 endoplasms 9 goblins 5 hobgoblins 2 jackals (D:1) A quokka (D:2) 6 bats 2 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:1) 47 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 136 | 0 | 0.0 | 47 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 46 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 47 | 0 | 0.0 | 16 | 0 | 0.0 D:3 | 43 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Dodging | | 2.7 Spellcasting | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 2 || 6 Tentacles | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 74 | 19 || 93 Searing Ray | | 3 || 3 Use: Scroll | 2 | 3 || 5 Potion | | 1 || 1 Armour: Skin | 5 | 10 || 15 Dodge: Dodged | 7 | 5 || 12 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.3 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2109 | 2061 | 48 | 645 | 1112 | 3 | 703.0 | Dungeon | 2109 | 2061 | 48 | 645 | 1112 | 3 | 703.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1009 daAuts D:1: 960 daAuts D:3: 139 daAuts