delvecrawler Level 1 of the Dungeon (1, 8, D:1) a ball python skeleton (6, 13, D:1) a +0 hand axe (7, 24, D:1) a quokka corpse (skeletalised by now) (10, 2, D:1) a +0 leather armour (11, 16, D:1) a +0 whip (20, 20, D:1) a rat corpse (skeletalised by now) (21, 33, D:1) a +0 dagger (22, 30, D:1) a +0 dagger (39, 26, D:1) a bat skeleton (39, 28, D:1) a bat skeleton (45, 6, D:1) a +0 dagger a goblin skeleton (45, 33, D:1) a +0 whip a kobold corpse (skeletalised by now) (47, 4, D:1) a bat skeleton (48, 3, D:1) a jackal corpse (skeletalised by now) (50, 6, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (10, 5, D:2) a bat skeleton (14, 8, D:2) a +0 pair of boots (16, 9, D:2) a quokka skeleton (18, 16, D:2) a +0 short sword (21, -2, D:2) a +0 pair of gloves (25, 27, D:2) a +0 sling (28, 3, D:2) a +0 scale mail (33, 2, D:2) a +0 spear (36, 29, D:2) a +0 dagger (37, 9, D:2) a frilled lizard skeleton (40, 23, D:2) a ball python skeleton (42, 8, D:2) a +0 whip (42, 33, D:2) a +0 dagger (42, 34, D:2) a rat skeleton (43, 35, D:2) a +0 spear a gnoll skeleton (47, 32, D:2) 4 large rocks (48, 3, D:2) a ball python corpse (skeletalised by now) (49, 34, D:2) a +0 dagger Level 3 of the Dungeon (5, 3, D:3) a bat corpse (skeletalised by now) (10, -3, D:3) a +0 club (10, 0, D:3) a quill talisman (14, -5, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (21, -5, D:3) a +0 dagger 3 stones a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (30, -9, D:3) 2 poisoned darts (32, -1, D:3) a clockroach corpse (33, -7, D:3) a staff of necromancy (36, 0, D:3) the +0 scale mail of Fucopp {*Silence rN++ SInv} *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (37, -10, D:3) a +0 leather armour (38, -5, D:3) a +0 war axe a +0 ring mail an orc corpse (43, 0, D:3) 2 flux baubles (46, -4, D:3) a +0 whip a +0 leather armour (47, -4, D:3) 12 gold pieces a +0 hand axe a +0 dagger a +0 club 2 boomerangs an orc corpse an orc corpse (47, -3, D:3) a bat corpse (52, 0, D:3) 6 poisoned darts (56, 36, D:3) a +0 chain mail